X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.h;h=6c2c5d7eea938daa6be0e6e5ce2387dd2a361660;hb=860aec7bfaabbad139d27dd7f4738984276e6676;hp=b6daa776d6af8804f5cf1186cb7974d1b5f3783d;hpb=1b9640375606a305f19c76cf15406202322b5bdf;p=libs%2Fgl.git diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index b6daa776..6c2c5d7e 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -20,6 +20,25 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion */ class AmbientOcclusion: public PostProcessor { +public: + struct Template: PostProcessor::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Template &); + }; + + unsigned n_samples; + float occlusion_radius; + float darkness; + float edge_depth_threshold; + + Template(); + + virtual AmbientOcclusion *create(unsigned, unsigned) const; + }; + private: Texture2D rotate_lookup; RenderTarget occlude_target; @@ -27,7 +46,9 @@ private: Program occlude_shader; Program combine_shader; mutable ProgramData shdata; - const Mesh &quad; + RefPtr quad; + RefPtr linear_sampler; + RefPtr nearest_sampler; public: AmbientOcclusion(unsigned, unsigned, float = 1.0f); @@ -38,9 +59,7 @@ private: public: void set_n_samples(unsigned); void set_occlusion_radius(float); - - // Deprecated - void set_depth_ratio(float); + void set_edge_depth_threshold(float); void set_darkness(float);