X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.cpp;h=a14d35085f73562775bfd4728f51b1e6c1b31d46;hb=b07e3b2103c53e3cd6a4674eef481178ec64f2c7;hp=9e376a456f760ce84933b6f5f204f4cd21246cd2;hpb=5172d32d67595ea0b70184fadcfcb8e023cccbc8;p=libs%2Fgl.git diff --git a/source/ambientocclusion.cpp b/source/ambientocclusion.cpp index 9e376a45..a14d3508 100644 --- a/source/ambientocclusion.cpp +++ b/source/ambientocclusion.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include "ambientocclusion.h" #include "blend.h" @@ -82,9 +75,7 @@ namespace GL { AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float depth_ratio): occlude_shader(vertex_shader, occlude_fs), - occlude_shdata(occlude_shader), combine_shader(vertex_shader, combine_fs), - combine_shdata(combine_shader), quad(VERTEX2) { occlusion.storage(GL::RGB, w, h);