X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fambientocclusion.cpp;h=3fbaf81a12b6eeb0312eb4a6814aa2762b9ed309;hb=180b20bee11425a776c5ead05afcf6a63945d3b2;hp=49d712543ccff582f5fd7a5f064e05c25e8d4264;hpb=a2e5fc44fc4eae17c98a569af1c6bd0baf1f7684;p=libs%2Fgl.git diff --git a/source/ambientocclusion.cpp b/source/ambientocclusion.cpp index 49d71254..3fbaf81a 100644 --- a/source/ambientocclusion.cpp +++ b/source/ambientocclusion.cpp @@ -12,7 +12,7 @@ namespace Msp { namespace GL { AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): - occlude_target(w, h, (RENDER_COLOR,RGB)), + occlude_target(w, h, (RENDER_COLOR,RED)), occlude_shader("ambientocclusion_occlude.glsl"), combine_shader("ambientocclusion_combine.glsl"), quad(get_fullscreen_quad()) @@ -47,6 +47,7 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): set_n_samples(16); set_occlusion_radius(0.5f); set_darkness(1.0f); + set_edge_depth_threshold(0.1f); } float AmbientOcclusion::random(unsigned &seed) @@ -78,13 +79,14 @@ void AmbientOcclusion::set_occlusion_radius(float r) shdata.uniform("occlusion_radius", r); } -void AmbientOcclusion::set_depth_ratio(float) +void AmbientOcclusion::set_darkness(float darkness) { + shdata.uniform("darkness", darkness); } -void AmbientOcclusion::set_darkness(float darkness) +void AmbientOcclusion::set_edge_depth_threshold(float edt) { - shdata.uniform("darkness", darkness); + shdata.uniform("edge_depth_threshold", edt); } void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const Texture2D &depth) @@ -112,7 +114,8 @@ void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const AmbientOcclusion::Template::Template(): n_samples(16), occlusion_radius(0.5f), - darkness(1.0f) + darkness(1.0f), + edge_depth_threshold(0.1f) { } AmbientOcclusion *AmbientOcclusion::Template::create(unsigned width, unsigned height) const @@ -121,6 +124,7 @@ AmbientOcclusion *AmbientOcclusion::Template::create(unsigned width, unsigned he ao->set_n_samples(n_samples); ao->set_occlusion_radius(occlusion_radius); ao->set_darkness(darkness); + ao->set_edge_depth_threshold(edge_depth_threshold); return ao.release(); } @@ -129,6 +133,7 @@ AmbientOcclusion::Template::Loader::Loader(Template &t): DataFile::DerivedObjectLoader(t) { add("darkness", &Template::darkness); + add("edge_depth_threshold", &Template::edge_depth_threshold); add("occlusion_radius", &Template::occlusion_radius); add("samples", &Template::n_samples); }