X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Fview.cpp;h=ef03c4b7139f42cdb7d357c7310c8d6fc09f85dd;hb=78d36019ec11d62d6fd016fcbe19f566d11771ff;hp=5779616f6ce88ea2b82da9982298e169fca79777;hpb=77db8741430ca462e3b624dd42d5ead96be7f264;p=r2c2.git diff --git a/source/3d/view.cpp b/source/3d/view.cpp index 5779616..ef03c4b 100644 --- a/source/3d/view.cpp +++ b/source/3d/view.cpp @@ -13,13 +13,17 @@ View3D::View3D(Layout3D &l, unsigned w, unsigned h): layout(l), width(w), height(h), - pipeline(w, h) + pipeline(w, h), + sky(layout.get_catalogue()) { pipeline.set_camera(&camera); + pipeline.add_renderable(sky); pipeline.add_renderable_for_pass(layout.get_scene(), 0); pipeline.add_renderable_for_pass(layout.get_scene(), "translucent"); - GL::Pipeline::Pass *pass = &pipeline.add_pass(0); + GL::Pipeline::Pass *pass = &pipeline.add_pass("sky"); + + pass = &pipeline.add_pass(0); pass->set_lighting(&layout.get_lighting()); pass->set_depth_test(&GL::DepthTest::lequal()); @@ -36,12 +40,12 @@ View3D::View3D(Layout3D &l, unsigned w, unsigned h): view_all(); } -Ray View3D::create_ray(int x, int y) +Ray View3D::create_ray(int x, int y) const { return create_ray(x*2.0f/width-1.0f, y*2.0f/height-1.0f); } -Ray View3D::create_ray(float x, float y) +Ray View3D::create_ray(float x, float y) const { const GL::Vector3 &start = camera.get_position(); GL::Vector4 ray = camera.unproject(GL::Vector4(x, y, 0, 0)); @@ -66,6 +70,7 @@ void View3D::view_all(bool tight) GL::Vector3 center = (minp+maxp)/2.0f; const GL::Vector3 &look = camera.get_look_direction(); camera.set_position(center-look*dist); + camera.set_depth_clip(dist*0.02, dist*50); } void View3D::render()