X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Fvehicle.cpp;h=e4bab870f856434b1e7e79f9b6c54543986921ee;hb=64d23de66c33d0f77454c3db2e40cccc18f7851b;hp=78899fd371d07a25f3f8046c7411974daedcf179;hpb=949b13aae247fa53579ec1cda9142ccc8755acde;p=r2c2.git diff --git a/source/3d/vehicle.cpp b/source/3d/vehicle.cpp index 78899fd..e4bab87 100644 --- a/source/3d/vehicle.cpp +++ b/source/3d/vehicle.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2010-2011 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include #include @@ -21,14 +14,14 @@ using namespace Msp; namespace R2C2 { Vehicle3D::Vehicle3D(Layout3D &l, Vehicle &v): + Object3D(l, v), GL::ObjectInstance(*l.get_catalogue().get_vehicle(v.get_type()).get_body_object()), - layout(l), vehicle(v), type(layout.get_catalogue().get_vehicle(vehicle.get_type())) { - unsigned n_axles = vehicle.get_type().get_axles().size(); + unsigned n_axles = vehicle.get_type().get_fixed_axles().size(); for(unsigned i=0; i::iterator i=axles.begin(); i!=axles.end(); ++i) + { + layout.get_scene().remove(**i); delete *i; + } for(vector::iterator i=bogies.begin(); i!=bogies.end(); ++i) + { + layout.get_scene().remove(**i); delete *i; + } for(vector::iterator i=rods.begin(); i!=rods.end(); ++i) + { + layout.get_scene().remove(**i); delete *i; + } } -Point Vehicle3D::get_node() const +Vector Vehicle3D::get_node() const { - Point p = vehicle.get_position(); - return Point(p.x, p.y, p.z+0.01+vehicle.get_type().get_height()); + Vector p = vehicle.get_position(); + return Vector(p.x, p.y, p.z+0.01+vehicle.get_type().get_height()); } bool Vehicle3D::is_visible() const @@ -99,11 +99,9 @@ void Vehicle3D::render(GL::Renderer &renderer, const GL::Tag &tag) const void Vehicle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const { - GL::Matrix matrix; - const Point &pos = vehicle.get_position(); - matrix.translate(pos.x, pos.y, pos.z); - matrix.rotate(vehicle.get_direction(), 0, 0, 1); renderer.matrix_stack() *= matrix; + if(vehicle.get_type().get_rotate_object()) + renderer.matrix_stack() *= GL::Matrix::rotation(Angle::half_turn(), 0, 0, 1); } } // namespace R2C2