X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Fvehicle.cpp;h=e4bab870f856434b1e7e79f9b6c54543986921ee;hb=4049f5bdacfdb61247f3c74fc5f748990be7bd4d;hp=d1e5657a0a9095c277cef53a95255ae7e27afddf;hpb=2910db1364914c0ab98a0f80250cc39137821577;p=r2c2.git diff --git a/source/3d/vehicle.cpp b/source/3d/vehicle.cpp index d1e5657..e4bab87 100644 --- a/source/3d/vehicle.cpp +++ b/source/3d/vehicle.cpp @@ -14,8 +14,8 @@ using namespace Msp; namespace R2C2 { Vehicle3D::Vehicle3D(Layout3D &l, Vehicle &v): + Object3D(l, v), GL::ObjectInstance(*l.get_catalogue().get_vehicle(v.get_type()).get_body_object()), - layout(l), vehicle(v), type(layout.get_catalogue().get_vehicle(vehicle.get_type())) { @@ -55,20 +55,27 @@ Vehicle3D::Vehicle3D(Layout3D &l, Vehicle &v): layout.get_scene().add(*r); } - layout.add_vehicle(*this); layout.get_scene().add(*this); } Vehicle3D::~Vehicle3D() { - layout.remove_vehicle(*this); layout.get_scene().remove(*this); for(vector::iterator i=axles.begin(); i!=axles.end(); ++i) + { + layout.get_scene().remove(**i); delete *i; + } for(vector::iterator i=bogies.begin(); i!=bogies.end(); ++i) + { + layout.get_scene().remove(**i); delete *i; + } for(vector::iterator i=rods.begin(); i!=rods.end(); ++i) + { + layout.get_scene().remove(**i); delete *i; + } } Vector Vehicle3D::get_node() const @@ -92,14 +99,9 @@ void Vehicle3D::render(GL::Renderer &renderer, const GL::Tag &tag) const void Vehicle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const { - GL::Matrix matrix; - const Vector &pos = vehicle.get_position(); - matrix.translate(pos.x, pos.y, pos.z); - float rot = vehicle.get_rotation(); - if(vehicle.get_type().get_rotate_object()) - rot += M_PI; - matrix.rotate(rot, 0, 0, 1); renderer.matrix_stack() *= matrix; + if(vehicle.get_type().get_rotate_object()) + renderer.matrix_stack() *= GL::Matrix::rotation(Angle::half_turn(), 0, 0, 1); } } // namespace R2C2