X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Ftracktype.cpp;h=a60c9a6f7611425c737fb09c2e69ec3f6b8d717e;hb=26e741a3e8f1c83e717318f69ff02eed9b0ef6de;hp=d76e8ebe6bfcb136b54c965ce593abf9bba01cfe;hpb=d91ab10fd78ef29272282b020fa4e08063cb4808;p=r2c2.git diff --git a/source/3d/tracktype.cpp b/source/3d/tracktype.cpp index d76e8eb..a60c9a6 100644 --- a/source/3d/tracktype.cpp +++ b/source/3d/tracktype.cpp @@ -1,7 +1,7 @@ /* $Id$ This file is part of R²C² -Copyright © 2010 Mikkosoft Productions, Mikko Rasa +Copyright © 2010-2011 Mikkosoft Productions, Mikko Rasa Distributed under the GPL */ @@ -16,7 +16,7 @@ using namespace Msp; namespace { -bool compare_z(const R2C2::Point &p1, const R2C2::Point &p2) +bool compare_z(const R2C2::Vector &p1, const R2C2::Vector &p2) { return p1.zxx==lowest.x && i->y>lowest.y)) lowest = *i; @@ -73,40 +73,62 @@ namespace R2C2 { TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt): catalogue(cat3d), - mesh((GL::NORMAL3, GL::TEXCOORD2, GL::VERTEX3)) + mesh(0), + object(0) { const Catalogue &cat = cat3d.get_catalogue(); const vector &parts = tt.get_parts(); const Profile &ballast_profile = cat.get_ballast_profile(); - const Point &ballast_min = ballast_profile.get_min_coords(); - const Point &ballast_max = ballast_profile.get_max_coords(); + const Vector &ballast_min = ballast_profile.get_min_coords(); + const Vector &ballast_max = ballast_profile.get_max_coords(); float ballast_h = ballast_max.y-ballast_min.y; const Profile &rail_profile = cat.get_rail_profile(); - const Point &rail_min = rail_profile.get_min_coords(); - const Point &rail_max = rail_profile.get_max_coords(); + const Vector &rail_min = rail_profile.get_min_coords(); + const Vector &rail_max = rail_profile.get_max_coords(); float rail_h = rail_max.y-rail_min.y; float gauge = cat.get_gauge(); + string obj_name = tt.get_object(); + if(!obj_name.empty()) { + object = catalogue.get(obj_name); + const GL::Mesh *m = object->get_mesh(); + const GL::VertexArray &vertices = m->get_vertices(); + int vertex_offs = vertices.get_format().offset(GL::VERTEX2); + if(vertex_offs>=0) + { + for(unsigned i=0; iset_winding(&GL::WindingTest::counterclockwise()); + GL::MeshBuilder bld(*mesh); + unsigned index = 0; - GL::MeshBuilder bld(mesh); bld.texcoord(0.25, 0.5); for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, ballast_profile, Point(0, -ballast_min.y), bld, index); + build_part(*i, ballast_profile, Vector(0, -ballast_min.y), false, bld, index); bld.texcoord(0.75, 0.5); float y = ballast_h-rail_min.y; for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, rail_profile, Point(-gauge/2-rail_max.x, y), bld, index); + build_part(*i, rail_profile, Vector(-gauge/2, y), true, bld, index); for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, rail_profile, Point(gauge/2-rail_min.x, y), bld, index); - } + build_part(*i, rail_profile, Vector(gauge/2, y), false, bld, index); - object.set_mesh(&mesh); - object.set_technique(catalogue.get(cat.get_track_technique())); + object = new GL::Object; + object->set_mesh(mesh); + object->set_technique(catalogue.get(cat.get_track_technique())); + } unsigned paths = tt.get_paths(); for(unsigned i=0; paths; ++i, paths>>=1) @@ -119,13 +141,13 @@ TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt): unsigned index = 0; for(vector::const_iterator j=parts.begin(); j!=parts.end(); ++j) if(j->get_path()==i) - build_part(*j, cat.get_path_profile(), Point(0, ballast_h+1.5*rail_h), bld, index); + build_part(*j, cat.get_path_profile(), Vector(0, ballast_h+1.5*rail_h), false, bld, index); } path_meshes.push_back(m); } min_z = max_z = border.front().z; - for(vector::iterator i=border.begin(); i!=border.end(); ++i) + for(vector::iterator i=border.begin(); i!=border.end(); ++i) { min_z = min(min_z, i->z); max_z = max(max_z, i->z); @@ -139,16 +161,16 @@ TrackType3D::~TrackType3D() delete *i; } -void TrackType3D::get_bounds(float angle, Point &minp, Point &maxp) const +void TrackType3D::get_bounds(float angle, Vector &minp, Vector &maxp) const { float c = cos(-angle); float s = sin(-angle); - minp = maxp = Point(); + minp = maxp = Vector(); minp.z = min_z; maxp.z = max_z; - for(vector::const_iterator i=border.begin(); i!=border.end(); ++i) + for(vector::const_iterator i=border.begin(); i!=border.end(); ++i) { float x = c*i->x-s*i->y; float y = s*i->x+c*i->y; @@ -167,54 +189,56 @@ const GL::Mesh &TrackType3D::get_path_mesh(unsigned p) const return *path_meshes[p]; } -void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Point &offset, GL::MeshBuilder &bld, unsigned &base_index) +void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Vector &offset, bool mirror, GL::MeshBuilder &bld, unsigned &base_index) { float plen = part.get_length(); unsigned nsegs = (part.is_curved() ? static_cast(plen*32)+1 : 1); - unsigned n_points = profile.get_n_points(); + unsigned n_vertices = profile.get_n_vertices(); for(unsigned i=0; i<=nsegs; ++i) { TrackPoint basep = part.get_point(i*plen/nsegs); float c = cos(basep.dir); float s = sin(basep.dir); - Point p; - for(unsigned j=0; j0) - bld.vertex(p.x, p.y, p.z); - if(j+1