X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Ftracktype.cpp;h=a1ffc361f4e29aef712678228504109c1f11bf01;hb=508ee4bfcc0f8fb1373fb7af251c59c873ef896f;hp=26be52796dc4d827a221ab64bc788ae53388d208;hpb=7e382cc3cad8c4f6945b0c9d89e2ca917b42b740;p=r2c2.git diff --git a/source/3d/tracktype.cpp b/source/3d/tracktype.cpp index 26be527..a1ffc36 100644 --- a/source/3d/tracktype.cpp +++ b/source/3d/tracktype.cpp @@ -1,199 +1,248 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include -#include +#include +#include "libr2c2/trackappearance.h" #include "catalogue.h" #include "tracktype.h" using namespace std; using namespace Msp; -namespace { +namespace R2C2 { -bool compare_z(const Marklin::Point &p1, const Marklin::Point &p2) +TrackType3D::TrackType3D(Catalogue3D &c, const TrackType &tt): + ObjectType3D(c), + mesh(0), + object(0), + own_data(false) { - return p1.z &parts = tt.get_parts(); -template -Iter graham_scan(Iter begin, Iter end) -{ - // http://en.wikipedia.org/wiki/Graham_scan + const Profile &ballast_profile = appearance.get_ballast_profile(); + const Vector &ballast_min = ballast_profile.get_min_coords(); + const Vector &ballast_max = ballast_profile.get_max_coords(); + float ballast_h = ballast_max.y-ballast_min.y; - // Find point with lowest X coordinate - Marklin::Point lowest = *begin; - for(Iter i=begin; i!=end; ++i) - if(i->xx==lowest.x && i->y>lowest.y)) - lowest = *i; + const Profile &rail_profile = appearance.get_rail_profile(); + const Vector &rail_min = rail_profile.get_min_coords(); + const Vector &rail_max = rail_profile.get_max_coords(); + float rail_h = rail_max.y-rail_min.y; - // Compute tangents and sort points - for(Iter i=begin; i!=end; ++i) - i->z = (i->x==lowest.x ? 1e5/(i->y-lowest.y-1) : (i->y-lowest.y)/(i->x-lowest.x)); - sort(begin, end, compare_z); + const Profile &tie_profile = appearance.get_tie_profile(); + const Vector &tie_min = tie_profile.get_min_coords(); + const Vector &tie_max = tie_profile.get_max_coords(); + float tie_h = tie_max.y-tie_min.y; - for(Iter k=begin, i=k++, j=k++;; ) + float gauge = appearance.get_gauge(); + + string obj_name = tt.get_object(); + if(!obj_name.empty()) + object = &catalogue.get(obj_name); + else { - // Compute winding by cross product - float turn = (j->x-i->x)*(k->y-j->y) - (k->x-j->x)*(j->y-i->y); + mesh = new GL::Mesh((GL::NORMAL3, GL::TEXCOORD2, GL::VERTEX3)); + mesh->set_winding(&GL::WindingTest::counterclockwise()); + GL::MeshBuilder bld(*mesh); + + unsigned index = 0; + bld.texcoord(0.17, 0.5); + for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) + build_part(*i, ballast_profile, Vector(0, 0, -ballast_min.y), false, bld, index); + + float y = ballast_h-tie_min.y; + bld.texcoord(0.83, 0.5); + for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) + build_ties(*i, tie_profile, appearance.get_tie_length(), appearance.get_tie_spacing(), Vector(0, 0, y), bld, index); + + bld.texcoord(0.5, 0.5); + y = ballast_h+tie_h-rail_min.y; + for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) + build_part(*i, rail_profile, Vector(0, gauge/2, y), true, bld, index); + for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) + build_part(*i, rail_profile, Vector(0, -gauge/2, y), false, bld, index); + + object = new GL::Object; + object->set_mesh(mesh); + object->set_technique(&catalogue.get(appearance.get_technique())); - if(turn<1e-5) + own_data = true; + } + + unsigned paths = tt.get_paths(); + for(int i=-1; i<=1; ++i) + { + // TODO Make profile width configurable + Profile profile; + if(i==0) { - // Right turn - throw the middle point away - // Special case for collinear vertices in the beginning - if(i==begin) - j = k++; - else - j = i--; + float rail_w = (rail_max.x-rail_min.x)*2; + profile.append_vertex(Vector(rail_w*-0.5, 0, 0), false); + profile.append_vertex(Vector(rail_w*0.5, 0, 0), false); } else { - // Left turn - store the middle point and advance - if(++i!=j) - *i = *j; - j = k++; + profile.append_vertex(Vector(i*(gauge*0.5+rail_min.x*2), 0, 0), false); + profile.append_vertex(Vector(i*(gauge*0.5+rail_max.x*2), 0, 0), false); } - // Cycle back to beginning and terminate after checking the last point - if(k==end) - k = begin; - else if(j==begin) - return ++i; + // TODO Avoid generating redundant meshes for single-path tracks + for(int j=-1; j<=4; ++j) + { + if(j>=0 && !((paths>>j)&1)) + continue; + + GL::Mesh *m = new GL::Mesh(GL::VERTEX3); + GL::MeshBuilder bld(*m); + unsigned index = 0; + for(vector::const_iterator k=parts.begin(); k!=parts.end(); ++k) + if(j<0 || k->get_path()==static_cast(j)) + build_part(*k, profile, Vector(0, 0, ballast_h+1.5*rail_h), false, bld, index); + path_meshes[(j&0xFF)|((i&3)<<8)] = m; + } } } +TrackType3D::~TrackType3D() +{ + for(map::iterator i=path_meshes.begin(); i!=path_meshes.end(); ++i) + delete i->second; + if(own_data) + { + delete object; + delete mesh; + } } -namespace Marklin { - -TrackType3D::TrackType3D(const Catalogue3D &cat3d, const TrackType &tt): - ballast_mesh((GL::NORMAL3, GL::COLOR4_UBYTE, GL::VERTEX3)), - rail_mesh((GL::NORMAL3, GL::COLOR4_UBYTE, GL::VERTEX3)) +const GL::Mesh &TrackType3D::get_path_mesh(int p, int s) const { - const Catalogue &cat = cat3d.get_catalogue(); - const vector &parts = tt.get_parts(); - - const Profile &ballast_profile = cat.get_ballast_profile(); - const Point &ballast_min = ballast_profile.get_min_coords(); - const Point &ballast_max = ballast_profile.get_max_coords(); - - const Profile &rail_profile = cat.get_rail_profile(); - const Point &rail_min = rail_profile.get_min_coords(); - const Point &rail_max = rail_profile.get_max_coords(); + unsigned key = (p<0 ? 0xFF : p) | ((s&3)<<8); + return *get_item(path_meshes, key); +} - float gauge = cat.get_gauge(); +void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Vector &offset, bool mirror, GL::MeshBuilder &bld, unsigned &base_index) +{ + float plen = part.get_length(); + unsigned nsegs = (part.is_curved() ? static_cast(plen*32)+1 : 1); + unsigned n_vertices = profile.get_n_vertices(); + for(unsigned i=0; i<=nsegs; ++i) { - unsigned index = 0; - GL::MeshBuilder bld(ballast_mesh); - bld.color(0.25f, 0.25f, 0.25f); - for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, ballast_profile, Point(0, -ballast_min.y), bld, index); - } + OrientedPoint basep = part.get_point(i*plen/nsegs); + Transform trans = Transform::rotation(basep.rotation, Vector(0, 0, 1)); - { - unsigned index = 0; - GL::MeshBuilder bld(rail_mesh); - bld.color(0.85f, 0.85f, 0.85f); - float y = ballast_max.y-ballast_min.y-rail_min.y; - for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, rail_profile, Point(-gauge/2-rail_max.x, y), bld, index); - for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, rail_profile, Point(gauge/2-rail_min.x, y), bld, index); + for(unsigned j=0; j::iterator i=border.begin(); i!=border.end(); ++i) + for(unsigned i=0; i+1z); - max_z = max(max_z, i->z); + bld.begin(GL::TRIANGLE_STRIP); + for(unsigned j=0; j<=nsegs; ++j) + { + unsigned k = j*n_vertices+i; + bld.element(base_index+k+1); + bld.element(base_index+k); + } + bld.end(); + + ++i; + if(!profile.get_vertex(i).smooth) + ++i; } - border.erase(graham_scan(border.begin(), border.end()), border.end()); + + base_index += (nsegs+1)*n_vertices; } -void TrackType3D::get_bounds(float angle, Point &minp, Point &maxp) const +void TrackType3D::build_ties(const TrackPart &part, const Profile &profile, float length, float spacing, const Vector &offset, GL::MeshBuilder &bld, unsigned &base_index) { - float c = cos(-angle); - float s = sin(-angle); + float plen = part.get_length(); + unsigned count = plen/spacing+0.5; - minp = maxp = Point(); - minp.z = min_z; - maxp.z = max_z; - - for(vector::const_iterator i=border.begin(); i!=border.end(); ++i) + unsigned n_vertices = profile.get_n_vertices(); + float min_y = profile.get_min_coords().y; + vector cap_vertices; + for(unsigned i=0; i+1x-s*i->y; - float y = s*i->x+c*i->y; + const Profile::Vertex &v = profile.get_vertex(i); + if(cap_vertices.size()>=2) + { + if(i+2(part.length*16)+1 : 1); - float plen = part.length; - if(part.radius) - plen *= abs(part.radius); - unsigned n_points = profile.get_n_points(); - for(unsigned i=0; i<=nsegs; ++i) + for(unsigned i=0; i0) - bld.vertex(p.x, p.y, p.z); + Vector n = trans.transform(Vector(0, -v.normal.x, v.normal.y)); + bld.normal(n.x, n.y, n.z); - if(j+1=2 && !profile.get_vertex(j).smooth) + { + bld.end(); + strip = 0; + } } - } + if(strip) + bld.end(); - for(unsigned i=0; i+1