X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Ftracktype.cpp;h=47c85ab4dea6f85562346380ccaf86085358f1f7;hb=f8a7788cee0261babfc4c804a58515aad6dfbc3d;hp=1a898d4cd5383c21e0104fe8a5bfef7758c45188;hpb=47bff0c8939de3ae20b5ced1ee2f6a264397dcee;p=r2c2.git diff --git a/source/3d/tracktype.cpp b/source/3d/tracktype.cpp index 1a898d4..47c85ab 100644 --- a/source/3d/tracktype.cpp +++ b/source/3d/tracktype.cpp @@ -1,13 +1,13 @@ /* $Id$ -This file is part of the MSP Märklin suite -Copyright © 2010 Mikkosoft Productions, Mikko Rasa +This file is part of R²C² +Copyright © 2010-2011 Mikkosoft Productions, Mikko Rasa Distributed under the GPL */ #include #include -#include +#include #include "catalogue.h" #include "tracktype.h" @@ -16,7 +16,7 @@ using namespace Msp; namespace { -bool compare_z(const Marklin::Point &p1, const Marklin::Point &p2) +bool compare_z(const R2C2::Vector &p1, const R2C2::Vector &p2) { return p1.zxx==lowest.x && i->y>lowest.y)) lowest = *i; @@ -69,47 +69,75 @@ Iter graham_scan(Iter begin, Iter end) } -namespace Marklin { +namespace R2C2 { -TrackType3D::TrackType3D(const Catalogue3D &cat3d, const TrackType &tt): +TrackType3D::TrackType3D(Catalogue3D &cat3d, const TrackType &tt): catalogue(cat3d), - ballast_mesh((GL::NORMAL3, GL::COLOR4_UBYTE, GL::VERTEX3)), - rail_mesh((GL::NORMAL3, GL::COLOR4_UBYTE, GL::VERTEX3)) + mesh(0), + object(0) { const Catalogue &cat = cat3d.get_catalogue(); const vector &parts = tt.get_parts(); const Profile &ballast_profile = cat.get_ballast_profile(); - const Point &ballast_min = ballast_profile.get_min_coords(); - const Point &ballast_max = ballast_profile.get_max_coords(); + const Vector &ballast_min = ballast_profile.get_min_coords(); + const Vector &ballast_max = ballast_profile.get_max_coords(); + float ballast_h = ballast_max.y-ballast_min.y; const Profile &rail_profile = cat.get_rail_profile(); - const Point &rail_min = rail_profile.get_min_coords(); - const Point &rail_max = rail_profile.get_max_coords(); + const Vector &rail_min = rail_profile.get_min_coords(); + const Vector &rail_max = rail_profile.get_max_coords(); + float rail_h = rail_max.y-rail_min.y; float gauge = cat.get_gauge(); + string obj_name = tt.get_object(); + if(!obj_name.empty()) { - unsigned index = 0; - GL::MeshBuilder bld(ballast_mesh); - bld.color(0.25f, 0.25f, 0.25f); - for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, ballast_profile, Point(0, -ballast_min.y), bld, index); + object = catalogue.get(obj_name); + // XXX border } - + else { + mesh = new GL::Mesh((GL::NORMAL3, GL::TEXCOORD2, GL::VERTEX3)); + mesh->set_winding(&GL::WindingTest::counterclockwise()); + GL::MeshBuilder bld(*mesh); + unsigned index = 0; - GL::MeshBuilder bld(rail_mesh); - bld.color(0.85f, 0.85f, 0.85f); - float y = ballast_max.y-ballast_min.y-rail_min.y; + bld.texcoord(0.25, 0.5); + for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) + build_part(*i, ballast_profile, Vector(0, -ballast_min.y), false, bld, index); + + bld.texcoord(0.75, 0.5); + float y = ballast_h-rail_min.y; for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, rail_profile, Point(-gauge/2-rail_max.x, y), bld, index); + build_part(*i, rail_profile, Vector(-gauge/2, y), true, bld, index); for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, rail_profile, Point(gauge/2-rail_min.x, y), bld, index); + build_part(*i, rail_profile, Vector(gauge/2, y), false, bld, index); + + object = new GL::Object; + object->set_mesh(mesh); + object->set_technique(catalogue.get(cat.get_track_technique())); + } + + unsigned paths = tt.get_paths(); + for(unsigned i=0; paths; ++i, paths>>=1) + { + GL::Mesh *m = 0; + if(paths&1) + { + m = new GL::Mesh(GL::VERTEX3); + GL::MeshBuilder bld(*m); + unsigned index = 0; + for(vector::const_iterator j=parts.begin(); j!=parts.end(); ++j) + if(j->get_path()==i) + build_part(*j, cat.get_path_profile(), Vector(0, ballast_h+1.5*rail_h), false, bld, index); + } + path_meshes.push_back(m); } min_z = max_z = border.front().z; - for(vector::iterator i=border.begin(); i!=border.end(); ++i) + for(vector::iterator i=border.begin(); i!=border.end(); ++i) { min_z = min(min_z, i->z); max_z = max(max_z, i->z); @@ -117,16 +145,22 @@ TrackType3D::TrackType3D(const Catalogue3D &cat3d, const TrackType &tt): border.erase(graham_scan(border.begin(), border.end()), border.end()); } -void TrackType3D::get_bounds(float angle, Point &minp, Point &maxp) const +TrackType3D::~TrackType3D() +{ + for(vector::iterator i=path_meshes.begin(); i!=path_meshes.end(); ++i) + delete *i; +} + +void TrackType3D::get_bounds(float angle, Vector &minp, Vector &maxp) const { float c = cos(-angle); float s = sin(-angle); - minp = maxp = Point(); + minp = maxp = Vector(); minp.z = min_z; maxp.z = max_z; - for(vector::const_iterator i=border.begin(); i!=border.end(); ++i) + for(vector::const_iterator i=border.begin(); i!=border.end(); ++i) { float x = c*i->x-s*i->y; float y = s*i->x+c*i->y; @@ -138,65 +172,63 @@ void TrackType3D::get_bounds(float angle, Point &minp, Point &maxp) const } } -void TrackType3D::render(const GL::Tag &tag) const +const GL::Mesh &TrackType3D::get_path_mesh(unsigned p) const { - if(tag==0) - { - catalogue.get_ballast_material().bind(); - ballast_mesh.draw(); - catalogue.get_rail_material().bind(); - rail_mesh.draw(); - } + if(p>=path_meshes.size() || !path_meshes[p]) + throw InvalidParameterValue("Invalid path"); + return *path_meshes[p]; } -void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Point &offset, GL::MeshBuilder &bld, unsigned &base_index) +void TrackType3D::build_part(const TrackPart &part, const Profile &profile, const Vector &offset, bool mirror, GL::MeshBuilder &bld, unsigned &base_index) { float plen = part.get_length(); - unsigned nsegs = (part.is_curved() ? static_cast(plen*16)+1 : 1); + unsigned nsegs = (part.is_curved() ? static_cast(plen*32)+1 : 1); - unsigned n_points = profile.get_n_points(); + unsigned n_vertices = profile.get_n_vertices(); for(unsigned i=0; i<=nsegs; ++i) { TrackPoint basep = part.get_point(i*plen/nsegs); float c = cos(basep.dir); float s = sin(basep.dir); - Point p; - for(unsigned j=0; j0) - bld.vertex(p.x, p.y, p.z); - if(j+1