X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Ftrack.cpp;h=72973f3a9b4bc03501af1777d004a275f14cc5b6;hb=e621dd4120cb253417167b4295e436cee095ccb0;hp=ade3d132bcef669759bff1c6796e14699a9ce177;hpb=90790c9a28793d31b9ea38eea2f55652a0e9297b;p=r2c2.git diff --git a/source/3d/track.cpp b/source/3d/track.cpp index ade3d13..72973f3 100644 --- a/source/3d/track.cpp +++ b/source/3d/track.cpp @@ -1,14 +1,7 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include -#include -#include "libmarklin/tracktype.h" +#include +#include "libr2c2/tracktype.h" #include "endpoint.h" #include "layout.h" #include "path.h" @@ -18,9 +11,10 @@ Distributed under the GPL using namespace std; using namespace Msp; -namespace Marklin { +namespace R2C2 { Track3D::Track3D(Layout3D &l, Track &t): + GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()), layout(l), track(t), type(layout.get_catalogue().get_track(track.get_type())), @@ -29,13 +23,23 @@ Track3D::Track3D(Layout3D &l, Track &t): layout.add_track(*this); layout.get_scene().add(*this); - const vector &type_eps = track.get_type().get_endpoints(); + const vector &type_eps = track.get_type().get_endpoints(); + const vector &links = track.get_links(); for(unsigned i=0; i&track) + endpoints.push_back(new Endpoint3D(*this, i)); + else + endpoints.push_back(0); + } + + track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed)); } Track3D::~Track3D() { + delete path; + layout.remove_track(*this); layout.get_scene().remove(*this); @@ -43,14 +47,14 @@ Track3D::~Track3D() delete *i; } -void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const +void Track3D::get_bounds(float angle, Vector &minp, Vector &maxp) const { type.get_bounds(angle-track.get_rotation(), minp, maxp); float c = cos(-angle); float s = sin(-angle); - const Point &pos = track.get_position(); + const Vector &pos = track.get_position(); minp.x += c*pos.x-s*pos.y; maxp.x += c*pos.x-s*pos.y; minp.y += s*pos.x+c*pos.y; @@ -65,41 +69,50 @@ void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const minp.z += slope; } -Point Track3D::get_node() const +Vector Track3D::get_node() const { - const Point &pos = track.get_position(); - Point minp; - Point maxp; + const Vector &pos = track.get_position(); + Vector minp; + Vector maxp; type.get_bounds(0, minp, maxp); float rot = track.get_rotation(); float c = cos(rot); float s = sin(rot); - Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0); - return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02); + Vector center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0); + return Vector(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02); } -void Track3D::apply_matrix() const +GL::Matrix Track3D::create_matrix() const { - const Point &pos = track.get_position(); + const Vector &pos = track.get_position(); float rot = track.get_rotation(); - glTranslatef(pos.x, pos.y, pos.z); - glRotatef(rot*180/M_PI, 0, 0, 1); - glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0); + GL::Matrix matrix; + matrix.translate(pos.x, pos.y, pos.z); + matrix.rotate(rot, 0, 0, 1); + matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0); + + return matrix; } -void Track3D::render(const GL::Tag &tag) const +void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const { - GL::PushMatrix push_mat; - - apply_matrix(); - - glPushName(reinterpret_cast(this)); - - type.render(tag); + renderer.matrix_stack() *= create_matrix(); +} - glPopName(); +void Track3D::link_changed(unsigned i, Track *trk) +{ + if(!trk || trk>&track) + { + if(!endpoints[i]) + endpoints[i] = new Endpoint3D(*this, i); + } + else if(endpoints[i]) + { + delete endpoints[i]; + endpoints[i] = 0; + } } -} // namespace Marklin +} // namespace R2C2