X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Ftrack.cpp;h=72973f3a9b4bc03501af1777d004a275f14cc5b6;hb=e621dd4120cb253417167b4295e436cee095ccb0;hp=47e6e61161bb0845befa987756251e53c7e47527;hpb=6109a2122226e1c71e9cc71e4c21036e99e43601;p=r2c2.git diff --git a/source/3d/track.cpp b/source/3d/track.cpp index 47e6e61..72973f3 100644 --- a/source/3d/track.cpp +++ b/source/3d/track.cpp @@ -1,256 +1,118 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include -#include -#include -#include "libmarklin/tracktype.h" +#include +#include +#include "libr2c2/tracktype.h" +#include "endpoint.h" +#include "layout.h" +#include "path.h" #include "track.h" +#include "tracktype.h" using namespace std; using namespace Msp; -namespace Marklin { +namespace R2C2 { -Track3D::Track3D(Track &t, unsigned q): +Track3D::Track3D(Layout3D &l, Track &t): + GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()), + layout(l), track(t), - color(1, 1, 1), - varray((GL::NORMAL3, GL::VERTEX3)), - quality(q) -{ - build_object(); -} - -void Track3D::set_color(const Msp::GL::Color &c) -{ - color = c; -} - -void Track3D::set_quality(unsigned q) -{ - quality = q; - build_object(); -} - -void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const -{ - const Point &pos = track.get_position(); - float rot = track.get_rotation(); - - float c = cos(-angle); - float s = sin(-angle); - - minp.x = maxp.x = c*pos.x-s*pos.y; - minp.y = maxp.y = s*pos.x+c*pos.y; - - float c2 = cos(rot-angle); - float s2 = sin(rot-angle); - - for(vector::const_iterator i=border.begin(); i!=border.end(); ++i) - { - float x = c*pos.x-s*pos.y + c2*i->x-s2*i->y; - float y = s*pos.x+c*pos.y + s2*i->x+c2*i->y; - - minp.x = min(minp.x, x); - minp.y = min(minp.y, y); - maxp.x = max(maxp.x, x); - maxp.y = max(maxp.y, y); - } -} - -void Track3D::render() const + type(layout.get_catalogue().get_track(track.get_type())), + path(new Path3D(*this)) { - prepare_render(true); - - glPushName(reinterpret_cast(this)); + layout.add_track(*this); + layout.get_scene().add(*this); - varray.apply(); - glColor4f(0.25*color.r, 0.25*color.g, 0.25*color.b, 1); - glDrawElements(GL_QUADS, base_seq.size(), GL_UNSIGNED_INT, &base_seq[0]); - if(quality>1) + const vector &type_eps = track.get_type().get_endpoints(); + const vector &links = track.get_links(); + for(unsigned i=0; i&track) + endpoints.push_back(new Endpoint3D(*this, i)); + else + endpoints.push_back(0); } - glPopName(); - glPopMatrix(); + track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed)); } -void Track3D::render_endpoints() const +Track3D::~Track3D() { - prepare_render(false); + delete path; - const vector &endpoints = track.get_type().get_endpoints(); - for(unsigned i=0; i1e-4) - { - Point p; - if(track.get_slope()>0) - { - p = endpoints[1].pos; - p.z += track.get_slope(); - } - else - p = endpoints[0].pos; - glBegin(GL_TRIANGLE_STRIP); - for(unsigned i=0; i<=16; ++i) - { - float c = cos(i*M_PI/8); - float s = sin(i*M_PI/8); - glNormal3f(c, s, 0); - glVertex3f(p.x+c*0.01, p.y+s*0.01, p.z); - glVertex3f(p.x+c*0.01, p.y+s*0.01, -track.get_position().z); - } - glEnd(); - } - - glPopMatrix(); + for(vector::iterator i=endpoints.begin(); i!=endpoints.end(); ++i) + delete *i; } -void Track3D::render_route(int route) const +void Track3D::get_bounds(float angle, Vector &minp, Vector &maxp) const { - prepare_render(true); + type.get_bounds(angle-track.get_rotation(), minp, maxp); - varray.apply(); - if(route>=0 && static_cast(route)0) + maxp.z += slope; + else + minp.z += slope; } -void Track3D::prepare_render(bool slope) const +Vector Track3D::get_node() const { - const Point &pos = track.get_position(); + const Vector &pos = track.get_position(); + Vector minp; + Vector maxp; + type.get_bounds(0, minp, maxp); float rot = track.get_rotation(); + float c = cos(rot); + float s = sin(rot); - glPushMatrix(); - glTranslatef(pos.x, pos.y, pos.z); - glRotatef(rot*180/M_PI, 0, 0, 1); - if(slope) - glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0); + Vector center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0); + return Vector(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02); } -void Track3D::build_object() +GL::Matrix Track3D::create_matrix() const { - varray.clear(); - GL::VertexArrayBuilder builder(varray); + const Vector &pos = track.get_position(); + float rot = track.get_rotation(); - base_seq.clear(); - rail_seq.clear(); - route_seq.clear(); - route_seq.resize(track.get_type().get_n_routes()); + GL::Matrix matrix; + matrix.translate(pos.x, pos.y, pos.z); + matrix.rotate(rot, 0, 0, 1); + matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0); - const vector &parts = track.get_type().get_parts(); - unsigned index = 0; - for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, builder, index); + return matrix; } -void Track3D::build_part(const TrackPart &part, GL::VertexArrayBuilder &va_builder, unsigned &base_index) +void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const { - static vector profile; - if(profile.empty()) - { - profile.push_back(Point(0, -0.02, 0)); - profile.push_back(Point(0, -0.014, 0.008)); - profile.push_back(Point(0, -0.014, 0.008)); - profile.push_back(Point(0, 0.014, 0.008)); - profile.push_back(Point(0, 0.014, 0.008)); - profile.push_back(Point(0, 0.02, 0)); - for(unsigned i=0; i<2; ++i) - { - profile.push_back(Point(0, -0.009+i*0.017, 0.008)); - profile.push_back(Point(0, -0.009+i*0.017, 0.0103)); - profile.push_back(Point(0, -0.009+i*0.017, 0.0103)); - profile.push_back(Point(0, -0.008+i*0.017, 0.0103)); - profile.push_back(Point(0, -0.008+i*0.017, 0.0103)); - profile.push_back(Point(0, -0.008+i*0.017, 0.008)); - } - profile.push_back(Point(0, -0.002, 0.012)); - profile.push_back(Point(0, 0.002, 0.012)); - } - static unsigned psize = profile.size(); - - unsigned nsegs = (part.radius ? static_cast(part.length*(1<&track) { - float a = part.dir+(part.radius ? i*plen/nsegs/part.radius : 0); - float c = cos(a); - float s = sin(a); - Point p = part.get_point(i*plen/nsegs); - - for(unsigned j=0; j