X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Ftrack.cpp;h=5857e52d8813b8c29053e7dd107d882d7bf0f35c;hb=3df8cb5c78fbb0b919bcb79677c6c788b8028482;hp=e64f42ed3dde6394fde1749979f24e163f57ba5a;hpb=6c61179fe09af2f5366d50f10aadbf5f83438087;p=r2c2.git diff --git a/source/3d/track.cpp b/source/3d/track.cpp index e64f42e..5857e52 100644 --- a/source/3d/track.cpp +++ b/source/3d/track.cpp @@ -1,13 +1,19 @@ +/* $Id$ + +This file is part of the MSP Märklin suite +Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa +Distributed under the GPL +*/ + #include #include #include +#include "libmarklin/tracktype.h" #include "track.h" using namespace std; using namespace Msp; -#include - namespace Marklin { Track3D::Track3D(Track &t, unsigned q): @@ -51,11 +57,11 @@ void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const } } -void Track3D::render() +void Track3D::render() const { prepare_render(); - glPushName((unsigned)this); + glPushName(reinterpret_cast(this)); varray.apply(); glColor4f(0.25*color.r, 0.25*color.g, 0.25*color.b, 1); @@ -70,35 +76,35 @@ void Track3D::render() glPopMatrix(); } -void Track3D::render_endpoints() +void Track3D::render_endpoints() const { prepare_render(); - const Point &pos=track.get_position(); - const Track::EndpointSeq &endpoints=track.get_endpoints(); - for(Track::EndpointSeq::const_iterator i=endpoints.begin(); i!=endpoints.end(); ++i) + const vector &endpoints=track.get_type().get_endpoints(); + for(unsigned i=0; ilink); - if(i->link) + const Endpoint &ep=endpoints[i]; + GL::set(GL_CULL_FACE, track.get_link(i)); + if(track.get_link(i)) glColor4f(0.5, 0, 1, 0.5); else glColor4f(1, 0, 0.5, 0.5); - float c=cos(i->rot); - float s=sin(i->rot); + float c=cos(ep.dir); + float s=sin(ep.dir); glBegin(GL_QUADS); - glVertex3f(i->pos.x-s*0.025, i->pos.y+c*0.025, 0); - glVertex3f(i->pos.x+s*0.025, i->pos.y-c*0.025, 0); - glVertex3f(i->pos.x+s*0.025, i->pos.y-c*0.025, pos.z+i->pos.z+0.02); - glVertex3f(i->pos.x-s*0.025, i->pos.y+c*0.025, pos.z+i->pos.z+0.02); + glVertex3f(ep.pos.x-s*0.025, ep.pos.y+c*0.025, 0); + glVertex3f(ep.pos.x+s*0.025, ep.pos.y-c*0.025, 0); + glVertex3f(ep.pos.x+s*0.025, ep.pos.y-c*0.025, 0.02); + glVertex3f(ep.pos.x-s*0.025, ep.pos.y+c*0.025, 0.02); glEnd(); } glPopMatrix(); } -void Track3D::render_route(int route) +void Track3D::render_route(int route) const { prepare_render(); @@ -114,7 +120,7 @@ void Track3D::render_route(int route) glPopMatrix(); } -void Track3D::prepare_render() +void Track3D::prepare_render() const { const Point &pos=track.get_position(); float rot=track.get_rotation(); @@ -127,20 +133,20 @@ void Track3D::prepare_render() void Track3D::build_object() { varray.clear(); - RefPtr builder=varray.modify(); + GL::VertexArrayBuilder builder(varray); base_seq.clear(); rail_seq.clear(); route_seq.clear(); - route_seq.resize(track.get_n_routes()); + route_seq.resize(track.get_type().get_n_routes()); - const Track::PartSeq &parts=track.get_parts(); + const vector &parts=track.get_type().get_parts(); unsigned index=0; - for(Track::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i) - build_part(*i, *builder, index); + for(vector::const_iterator i=parts.begin(); i!=parts.end(); ++i) + build_part(*i, builder, index); } -void Track3D::build_part(const Track::Part &part, GL::VertexArrayBuilder &va_builder, unsigned &base_index) +void Track3D::build_part(const TrackPart &part, GL::VertexArrayBuilder &va_builder, unsigned &base_index) { static vector profile; if(profile.empty()) @@ -165,63 +171,30 @@ void Track3D::build_part(const Track::Part &part, GL::VertexArrayBuilder &va_bui } static unsigned psize=profile.size(); - const float &radius=part.radius; - const float &x=part.x; - const float &y=part.y; - const float &length=part.length; - const float &dir=part.dir; + unsigned nsegs=(part.radius ? static_cast(part.length*(1<=6) ? length/2 : length; - Point p(x+c*len*i-s*profile[j].y, y+s*len*i+c*profile[j].y, profile[j].z+i*track.get_slope()); - va_builder.vertex(p.x, p.y, p.z); - if(profile[j].z==0) - border.push_back(p); - } + unsigned k=j&~1; + float dy=profile[k+1].y-profile[k].y; + float dz=profile[k+1].z-profile[k].z; + float d=sqrt(dy*dy+dz*dz); + va_builder.normal(s*dz/d, -c*dz/d, dy/d); + + Point v(p.x+c*profile[j].x-s*profile[j].y, p.y+c*profile[j].y+s*profile[j].x, profile[j].z+i*track.get_slope()/nsegs); + va_builder.vertex(v.x, v.y, v.z); + if(profile[j].z==0) + border.push_back(v); } }