X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.h;h=c5169bd6f07ae4c201ff45e25c68a4b9121b0de3;hb=6a351de12a65e5a005e73bca7e1bba26dbe4288f;hp=99706047815f6f454bfb0dc72b70b3fbbacd7856;hpb=52cbe8d99669f843f8f75c51128e2748584dd03a;p=r2c2.git diff --git a/source/3d/layout.h b/source/3d/layout.h index 9970604..c5169bd 100644 --- a/source/3d/layout.h +++ b/source/3d/layout.h @@ -1,32 +1,70 @@ -#ifndef MARKLIN3D_LAYOUT_H_ -#define MARKLIN3D_LAYOUT_H_ +#ifndef R2C2_3D_LAYOUT_H_ +#define R2C2_3D_LAYOUT_H_ -#include "libmarklin/layout.h" -#include "track.h" +#include +#include +#include +#include +#include +#include "libr2c2/layout.h" +#include "catalogue.h" +#include "typemap.h" -namespace Marklin { +namespace R2C2 { -class Layout3D +class Object3D; +class Utility3D; + +class Layout3D: public sigc::trackable { +public: + typedef std::map ObjectMap; + +private: + Layout &layout; + Catalogue3D catalogue; + ObjectMap objects; + std::set utilities; + Msp::GL::InstanceScene scene; + Msp::GL::SimpleScene ep_scene; + Msp::GL::InstanceScene path_scene; + Msp::GL::Light sun; + Msp::GL::Lighting lighting; + public: Layout3D(Layout &); ~Layout3D(); - void set_quality(unsigned); - const Track3DSeq &get_tracks() const { return tracks; } - void render(bool =false); - Track3D *get_track(const Track *); - Track3D *pick_track(float, float, float); -private: - Layout &layout; - Track3DSeq tracks; - unsigned quality; + Layout &get_layout() const { return layout; } + Catalogue3D &get_catalogue() { return catalogue; } + const Catalogue3D &get_catalogue() const { return catalogue; } - void track_added(Track &); - void track_removed(Track &); + void add(Object3D &); + Object3D &get_3d(Object &) const; + const ObjectMap &get_all() const { return objects; } + void remove(Object3D &); + + template + typename TypeMap3D::Type3D &get_3d(T &o) const + { return dynamic_cast::Type3D &>(get_3d(static_cast(o))); } + + void add(Utility3D &); + void remove(Utility3D &); + + Msp::GL::Scene &get_scene() { return scene; } + Msp::GL::Scene &get_endpoint_scene() { return ep_scene; } + Msp::GL::Scene &get_path_scene() { return path_scene; } + const Msp::GL::Light &get_sun() const { return sun; } + const Msp::GL::Lighting &get_lighting() const { return lighting; } + + void tick(); + +private: + void object_added(Object &); + void object_removed(Object &); }; -} // namespace Marklin +} // namespace R2C2 #endif