X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.h;h=1e189bd1ce0eedd88a0541672e9d58f60e6f6efc;hb=a993f204ba2cd282637814caec3ab115040fc0cc;hp=2e56ea63bd0195ea8ede83b3219f6f8dde1392f3;hpb=bc8ac89bbe774bb133b758416182aa18e5e0a5a5;p=r2c2.git diff --git a/source/3d/layout.h b/source/3d/layout.h index 2e56ea6..1e189bd 100644 --- a/source/3d/layout.h +++ b/source/3d/layout.h @@ -1,58 +1,75 @@ -/* $Id$ +#ifndef R2C2_3D_LAYOUT_H_ +#define R2C2_3D_LAYOUT_H_ -This file is part of the MSP Märklin suite -Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - -#ifndef MARKLIN3D_LAYOUT_H_ -#define MARKLIN3D_LAYOUT_H_ - -#include -#include "libmarklin/layout.h" +#include +#include +#include +#include +#include +#include "libr2c2/layout.h" #include "catalogue.h" -#include "track.h" -#include "train.h" -namespace Marklin { +namespace R2C2 { + +class Signal3D; +class Track3D; +class Vehicle3D; -class Layout3D +class Layout3D: public sigc::trackable { +public: + typedef std::map TrackMap; + typedef std::map VehicleMap; + typedef std::map SignalMap; + private: Layout &layout; Catalogue3D catalogue; - std::list tracks; - std::list trains; - Msp::GL::Scene scene; - Msp::GL::Scene ep_scene; + TrackMap tracks; + VehicleMap vehicles; + SignalMap signals; + Msp::GL::InstanceScene scene; + Msp::GL::SimpleScene ep_scene; + Msp::GL::InstanceScene path_scene; + Msp::GL::Light sun; + Msp::GL::Lighting lighting; public: Layout3D(Layout &); ~Layout3D(); + Layout &get_layout() const { return layout; } const Catalogue3D &get_catalogue() const { return catalogue; } + void get_bounds(Vector &, Vector &) const; void add_track(Track3D &); void remove_track(Track3D &); - const std::list &get_tracks() const { return tracks; } - Track3D &get_track(const Track &) const; - Track3D *pick_track(float, float, float) const; + const TrackMap &get_tracks() const { return tracks; } + Track3D &get_track(Track &) const; + + void add_vehicle(Vehicle3D &); + void remove_vehicle(Vehicle3D &); + Vehicle3D &get_vehicle(Vehicle &) const; - void set_traffic_manager(TrafficManager &); - void add_train(Train3D &); - void remove_train(Train3D &); - Train3D &get_train(const Train &) const; + void add_signal(Signal3D &); + void remove_signal(Signal3D &); + Signal3D &get_signal(Signal &) const; Msp::GL::Scene &get_scene() { return scene; } Msp::GL::Scene &get_endpoint_scene() { return ep_scene; } + Msp::GL::Scene &get_path_scene() { return path_scene; } + const Msp::GL::Lighting &get_lighting() const { return lighting; } private: void track_added(Track &); void track_removed(Track &); - void train_added(Train &); + void vehicle_added(Vehicle &); + void vehicle_removed(Vehicle &); + void signal_added(Signal &); + void signal_removed(Signal &); }; -} // namespace Marklin +} // namespace R2C2 #endif