X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=d243374de5f7df4eed4a66931711b43dd201041c;hb=0db89b665527609582df98854c9e3255d1017811;hp=18457f095bf6aac4a0085e8400d94b5c3fdaceff;hpb=52cbe8d99669f843f8f75c51128e2748584dd03a;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index 18457f0..d243374 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,132 +1,136 @@ -#include -#include -#include -#include -#include -#include #include "layout.h" +#include "signal.h" +#include "track.h" +#include "vehicle.h" using namespace std; using namespace Msp; -namespace Marklin { +namespace R2C2 { Layout3D::Layout3D(Layout &l): layout(l), - quality(4) + catalogue(layout.get_catalogue()) { + // South, 15° from zenith + sun.set_position(0, -0.259, 0.966, 0); + lighting.attach(0, sun); + layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added)); layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed)); + layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added)); + layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed)); + layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added)); + layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed)); + + const set <racks = layout.get_tracks(); + for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + track_added(**i); + const set &lsignals = layout.get_signals(); + for(set::iterator i=lsignals.begin(); i!=lsignals.end(); ++i) + signal_added(**i); } Layout3D::~Layout3D() { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - delete *i; -} - -void Layout3D::set_quality(unsigned q) -{ - quality=q; - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - (*i)->set_quality(quality); + while(!signals.empty()) + delete signals.begin()->second; + while(!tracks.empty()) + delete tracks.begin()->second; + while(!vehicles.empty()) + delete vehicles.begin()->second; } -void Layout3D::render(bool endpoints) +void Layout3D::get_bounds(Vector &minp, Vector &maxp) const { - GL::Texture::unbind(); - glEnable(GL_DEPTH_TEST); + Geometry::BoundingBox bbox; - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - (*i)->render(); + for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box(); - if(endpoints) - { - glDepthMask(false); - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - (*i)->render_endpoints(); - glDepthMask(true); - } + minp = bbox.get_minimum_point(); + maxp = bbox.get_maximum_point(); } -Track3D *Layout3D::get_track(const Track *t) +void Layout3D::add_track(Track3D &t) { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==t) - return *i; + insert_unique(tracks, &t.get_track(), &t); +} - return 0; +void Layout3D::remove_track(Track3D &t) +{ + tracks.erase(&t.get_track()); } -Track3D *Layout3D::pick_track(float x, float y, float size) +Track3D &Layout3D::get_track(Track &t) const { - vector select_buf; - GL::select_buffer(select_buf); - GL::render_mode(GL::SELECT); + return *get_item(tracks, &t); +} - glPushMatrix(); - glLoadIdentity(); +void Layout3D::add_vehicle(Vehicle3D &v) +{ + insert_unique(vehicles, &v.get_vehicle(), &v); +} - double clip[4]; - clip[0]=1; - clip[1]=0; - clip[2]=x-size; - clip[3]=0; - glClipPlane(GL_CLIP_PLANE0, clip); - glEnable(GL_CLIP_PLANE0); +void Layout3D::remove_vehicle(Vehicle3D &v) +{ + vehicles.erase(&v.get_vehicle()); +} - clip[0]=-1; - clip[2]=-(x+size); - glClipPlane(GL_CLIP_PLANE1, clip); - glEnable(GL_CLIP_PLANE1); +Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const +{ + return *get_item(vehicles, &v); +} - clip[0]=0; - clip[1]=1; - clip[2]=y-size; - glClipPlane(GL_CLIP_PLANE2, clip); - glEnable(GL_CLIP_PLANE2); +void Layout3D::add_signal(Signal3D &s) +{ + insert_unique(signals, &s.get_signal(), &s); +} - clip[1]=-1; - clip[2]=-(y+size); - glClipPlane(GL_CLIP_PLANE3, clip); - glEnable(GL_CLIP_PLANE3); +void Layout3D::remove_signal(Signal3D &s) +{ + signals.erase(&s.get_signal()); +} - glPopMatrix(); +Signal3D &Layout3D::get_signal(Signal &s) const +{ + return *get_item(signals, &s); +} - render(); +void Layout3D::track_added(Track &t) +{ + new Track3D(*this, t); +} - glDisable(GL_CLIP_PLANE0); - glDisable(GL_CLIP_PLANE1); - glDisable(GL_CLIP_PLANE2); - glDisable(GL_CLIP_PLANE3); +void Layout3D::track_removed(Track &t) +{ + TrackMap::iterator i = tracks.find(&t); + if(i!=tracks.end()) + delete i->second; +} - GL::render_mode(GL::RENDER); - Track3D *track=0; - unsigned track_depth=numeric_limits::max(); - for(vector::iterator i=select_buf.begin(); i!=select_buf.end(); ++i) - if(i->min_depth(i->names.back()); - track_depth=i->min_depth; - } +void Layout3D::vehicle_added(Vehicle &v) +{ + new Vehicle3D(*this, v); +} - return track; +void Layout3D::vehicle_removed(Vehicle &v) +{ + VehicleMap::iterator i = vehicles.find(&v); + if(i!=vehicles.end()) + delete i->second; } -void Layout3D::track_added(Track &t) +void Layout3D::signal_added(Signal &s) { - tracks.push_back(new Track3D(t, quality)); + new Signal3D(*this, s); } -void Layout3D::track_removed(Track &t) +void Layout3D::signal_removed(Signal &s) { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==&t) - { - delete *i; - tracks.erase(i); - return; - } + SignalMap::iterator i = signals.find(&s); + if(i!=signals.end()) + delete i->second; } -} // namespace Marklin +} // namespace R2C2