X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=be19b0020a9a2680b64e4750690cd288b0b8c1c6;hb=346d933cb7d5d2e016ce235fb4336e202ca7708e;hp=e16b6e6d788a135efddad08753dd66348c2655d9;hpb=f79b3fd58999a73a4a28663b46fdd96c58167a18;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index e16b6e6..be19b00 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,144 +1,98 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - -#include -#include -#include -#include -#include -#include -#include -#include +#include "beamgate.h" #include "layout.h" +#include "signal.h" #include "track.h" +#include "utility.h" #include "vehicle.h" using namespace std; using namespace Msp; -namespace Marklin { +namespace R2C2 { Layout3D::Layout3D(Layout &l): layout(l), catalogue(layout.get_catalogue()) { - layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added)); - layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed)); - layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added)); - - const set <racks = layout.get_tracks(); - for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - track_added(**i); + // South, 15° from zenith + sun.set_position(0, -0.259, 0.966, 0); + sun.set_diffuse(GL::Color(0.9)); + lighting.set_ambient(GL::Color(0.4)); + lighting.attach(0, sun); + + layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added)); + layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed)); + + const set &lobjs = layout.get_all(); + for(set::iterator i=lobjs.begin(); i!=lobjs.end(); ++i) + object_added(**i); } Layout3D::~Layout3D() { - while(!tracks.empty()) - delete tracks.front(); - while(!vehicles.empty()) - delete vehicles.front(); + while(!utilities.empty()) + delete *utilities.begin(); + while(!objects.empty()) + delete objects.begin()->second; } -void Layout3D::add_track(Track3D &t) +void Layout3D::get_bounds(Vector &minp, Vector &maxp) const { - tracks.push_back(&t); -} - -void Layout3D::remove_track(Track3D &t) -{ - list::iterator i = find(tracks.begin(), tracks.end(), &t); - if(i!=tracks.end()) - tracks.erase(i); -} - -Track3D &Layout3D::get_track(Track &t) const -{ - for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==&t) - return **i; - - throw KeyError("Unknown track"); -} - -Track3D *Layout3D::pick_track(float x, float y, float size) const -{ - vector select_buf; - GL::select_buffer(select_buf); - GL::render_mode(GL::SELECT); + Geometry::BoundingBox bbox; + for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) { - GL::PushMatrix push_mat; - GL::load_identity(); - - GL::ClipPlane(1, 0, x-size, 0).apply_to(0); - GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1); - GL::ClipPlane(0, 1, y-size, 0).apply_to(2); - GL::ClipPlane(0, -1, -y-size, 0).apply_to(3); + const Shape *shape = i->second->get_object().get_shape(); + if(shape) + bbox = bbox|shape->get_axis_aligned_bounding_box(); } - scene.render(0); - - GL::ClipPlane::disable(0); - GL::ClipPlane::disable(1); - GL::ClipPlane::disable(2); - GL::ClipPlane::disable(3); - - GL::render_mode(GL::RENDER); - Track3D *track = 0; - unsigned track_depth = numeric_limits::max(); - for(vector::iterator i=select_buf.begin(); i!=select_buf.end(); ++i) - if(i->min_depthnames.empty()) - { - track = reinterpret_cast(i->names.back()); - track_depth = i->min_depth; - } - - return track; + minp = bbox.get_minimum_point(); + maxp = bbox.get_maximum_point(); } -void Layout3D::add_vehicle(Vehicle3D &v) +void Layout3D::add(Object3D &o) { - vehicles.push_back(&v); + insert_unique(objects, &o.get_object(), &o); } -void Layout3D::remove_vehicle(Vehicle3D &v) +Object3D &Layout3D::get_3d(Object &o) const { - list::iterator i = find(vehicles.begin(), vehicles.end(), &v); - if(i!=vehicles.end()) - vehicles.erase(i); + return *get_item(objects, &o); } -Vehicle3D &Layout3D::get_vehicle(const Vehicle &v) const +void Layout3D::remove(Object3D &o) { - for(list::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i) - if(&(*i)->get_vehicle()==&v) - return **i; + objects.erase(&o.get_object()); +} - throw KeyError("Unknown vehicle"); +void Layout3D::add(Utility3D &u) +{ + utilities.insert(&u); } -void Layout3D::track_added(Track &t) +void Layout3D::remove(Utility3D &u) { - new Track3D(*this, t); + utilities.erase(&u); } -void Layout3D::track_removed(Track &t) +void Layout3D::object_added(Object &o) { - for(list::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==&t) - { - delete *i; - return; - } + if(Track *t = dynamic_cast(&o)) + new Track3D(*this, *t); + else if(Signal *s = dynamic_cast(&o)) + new Signal3D(*this, *s); + else if(Vehicle *v = dynamic_cast(&o)) + new Vehicle3D(*this, *v); + else if(BeamGate *g = dynamic_cast(&o)) + new BeamGate3D(*this, *g); } -void Layout3D::vehicle_added(Vehicle &v) +void Layout3D::object_removed(Object &o) { - new Vehicle3D(*this, v); + ObjectMap::iterator i = objects.find(&o); + if(i!=objects.end()) + delete i->second; } -} // namespace Marklin +} // namespace R2C2