X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=9c260b97a0a6581281dd765c29cac156c25403e8;hb=25b79ab38c2be2e5c89b8240504f641fd9c4899c;hp=b90f553fff3bd1002146a4bdc3611c04eaeb7f35;hpb=6c61179fe09af2f5366d50f10aadbf5f83438087;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index b90f553..9c260b9 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -3,7 +3,7 @@ #include #include #include -#include +#include #include "layout.h" using namespace std; @@ -21,44 +21,44 @@ Layout3D::Layout3D(Layout &l): Layout3D::~Layout3D() { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(list::iterator i=tracks.begin(); i!=tracks.end(); ++i) delete *i; } void Layout3D::set_quality(unsigned q) { quality=q; - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(list::iterator i=tracks.begin(); i!=tracks.end(); ++i) (*i)->set_quality(quality); } -void Layout3D::render(bool endpoints) +void Layout3D::render(bool endpoints) const { GL::Texture::unbind(); glEnable(GL_DEPTH_TEST); - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) (*i)->render(); if(endpoints) { glDepthMask(false); - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) (*i)->render_endpoints(); glDepthMask(true); } } -Track3D *Layout3D::get_track(const Track *t) +Track3D &Layout3D::get_track(const Track &t) const { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==t) - return *i; - - return 0; + for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + if(&(*i)->get_track()==&t) + return **i; + + throw KeyError("Unknown track"); } -Track3D *Layout3D::pick_track(float x, float y, float size) +Track3D *Layout3D::pick_track(float x, float y, float size) const { vector select_buf; GL::select_buffer(select_buf); @@ -113,15 +113,15 @@ Track3D *Layout3D::pick_track(float x, float y, float size) return track; } -void Layout3D::track_added(Track *t) +void Layout3D::track_added(Track &t) { - tracks.push_back(new Track3D(*t, quality)); + tracks.push_back(new Track3D(t, quality)); } -void Layout3D::track_removed(Track *t) +void Layout3D::track_removed(Track &t) { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==t) + for(list::iterator i=tracks.begin(); i!=tracks.end(); ++i) + if(&(*i)->get_track()==&t) { delete *i; tracks.erase(i);