X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=72e5052e6689c5f2058b83b5d9e03c75098bf895;hb=5116fff210cdc3f0fbdae13046cc60450aad5e8f;hp=bd59e126a91befd5a87ce1678a76cca91df1c257;hpb=c6787ec3c08690532d5659d56faa531c2ce2ef36;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index bd59e12..72e5052 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,6 +1,8 @@ +#include "beamgate.h" #include "layout.h" #include "signal.h" #include "track.h" +#include "utility.h" #include "vehicle.h" using namespace std; @@ -16,118 +18,74 @@ Layout3D::Layout3D(Layout &l): sun.set_position(0, -0.259, 0.966, 0); lighting.attach(0, sun); - layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added)); - layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed)); - layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added)); - layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed)); - layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added)); - layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed)); - - const set <racks = layout.get_tracks(); - for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - track_added(**i); - const set &lsignals = layout.get_signals(); - for(set::iterator i=lsignals.begin(); i!=lsignals.end(); ++i) - signal_added(**i); + layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added)); + layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed)); + + const set &lobjs = layout.get_all(); + for(set::iterator i=lobjs.begin(); i!=lobjs.end(); ++i) + object_added(**i); } Layout3D::~Layout3D() { - while(!tracks.empty()) - delete tracks.begin()->second; - while(!vehicles.empty()) - delete vehicles.begin()->second; + while(!utilities.empty()) + delete *utilities.begin(); + while(!objects.empty()) + delete objects.begin()->second; } void Layout3D::get_bounds(Vector &minp, Vector &maxp) const { Geometry::BoundingBox bbox; - for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box(); + for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) + bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box(); minp = bbox.get_minimum_point(); maxp = bbox.get_maximum_point(); } -void Layout3D::add_track(Track3D &t) -{ - insert_unique(tracks, &t.get_track(), &t); -} - -void Layout3D::remove_track(Track3D &t) -{ - tracks.erase(&t.get_track()); -} - -Track3D &Layout3D::get_track(Track &t) const +void Layout3D::add(Object3D &o) { - return *get_item(tracks, &t); + insert_unique(objects, &o.get_object(), &o); } -void Layout3D::add_vehicle(Vehicle3D &v) +Object3D &Layout3D::get(Object &o) const { - insert_unique(vehicles, &v.get_vehicle(), &v); + return *get_item(objects, &o); } -void Layout3D::remove_vehicle(Vehicle3D &v) +void Layout3D::remove(Object3D &o) { - vehicles.erase(&v.get_vehicle()); + objects.erase(&o.get_object()); } -Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const +void Layout3D::add(Utility3D &u) { - return *get_item(vehicles, &v); + utilities.insert(&u); } -void Layout3D::add_signal(Signal3D &s) +void Layout3D::remove(Utility3D &u) { - insert_unique(signals, &s.get_signal(), &s); -} - -void Layout3D::remove_signal(Signal3D &s) -{ - signals.erase(&s.get_signal()); -} - -Signal3D &Layout3D::get_signal(Signal &s) const -{ - return *get_item(signals, &s); -} - -void Layout3D::track_added(Track &t) -{ - new Track3D(*this, t); -} - -void Layout3D::track_removed(Track &t) -{ - TrackMap::iterator i = tracks.find(&t); - if(i!=tracks.end()) - delete i->second; -} - -void Layout3D::vehicle_added(Vehicle &v) -{ - new Vehicle3D(*this, v); -} - -void Layout3D::vehicle_removed(Vehicle &v) -{ - VehicleMap::iterator i = vehicles.find(&v); - if(i!=vehicles.end()) - delete i->second; + utilities.erase(&u); } -void Layout3D::signal_added(Signal &s) +void Layout3D::object_added(Object &o) { - new Signal3D(*this, s); + if(Track *t = dynamic_cast(&o)) + new Track3D(*this, *t); + else if(Signal *s = dynamic_cast(&o)) + new Signal3D(*this, *s); + else if(Vehicle *v = dynamic_cast(&o)) + new Vehicle3D(*this, *v); + else if(BeamGate *g = dynamic_cast(&o)) + new BeamGate3D(*this, *g); } -void Layout3D::signal_removed(Signal &s) +void Layout3D::object_removed(Object &o) { - SignalMap::iterator i = signals.find(&s); - if(i!=signals.end()) + ObjectMap::iterator i = objects.find(&o); + if(i!=objects.end()) delete i->second; }