X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=59a23c935aab6be2f3e41c5e53c4e383e3975f14;hb=05b95b6b6b095821f1e79dabed802b853c296c9d;hp=d97dfe507472824aa5fdb91f7fa947a0d4b76063;hpb=7a36d396eded897c421424905b2c938d770df341;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index d97dfe5..59a23c9 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,6 +1,8 @@ +#include "beamgate.h" #include "layout.h" #include "signal.h" #include "track.h" +#include "utility.h" #include "vehicle.h" using namespace std; @@ -14,122 +16,78 @@ Layout3D::Layout3D(Layout &l): { // South, 15° from zenith sun.set_position(0, -0.259, 0.966, 0); + sun.set_diffuse(GL::Color(0.9)); + lighting.set_ambient(GL::Color(0.4)); lighting.attach(0, sun); - layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added)); - layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed)); - layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added)); - layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed)); - layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added)); - layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed)); + layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added)); + layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed)); - const set <racks = layout.get_tracks(); - for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - track_added(**i); + const set &lobjs = layout.get_all(); + for(set::iterator i=lobjs.begin(); i!=lobjs.end(); ++i) + object_added(**i); } Layout3D::~Layout3D() { - while(!tracks.empty()) - delete tracks.begin()->second; - while(!vehicles.empty()) - delete vehicles.begin()->second; + while(!utilities.empty()) + delete *utilities.begin(); + while(!objects.empty()) + delete objects.begin()->second; } void Layout3D::get_bounds(Vector &minp, Vector &maxp) const { - minp = maxp = Vector(); - - for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - Vector tmin; - Vector tmax; - i->second->get_bounds(Angle::zero(), tmin, tmax); - minp.x = min(minp.x, tmin.x); - minp.y = min(minp.y, tmin.y); - maxp.x = max(maxp.x, tmax.x); - maxp.y = max(maxp.y, tmax.y); - } -} - -void Layout3D::add_track(Track3D &t) -{ - insert_unique(tracks, &t.get_track(), &t); -} - -void Layout3D::remove_track(Track3D &t) -{ - tracks.erase(&t.get_track()); -} - -Track3D &Layout3D::get_track(Track &t) const -{ - return *get_item(tracks, &t); -} - -void Layout3D::add_vehicle(Vehicle3D &v) -{ - insert_unique(vehicles, &v.get_vehicle(), &v); -} - -void Layout3D::remove_vehicle(Vehicle3D &v) -{ - vehicles.erase(&v.get_vehicle()); -} - -Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const -{ - return *get_item(vehicles, &v); -} + Geometry::BoundingBox bbox; -void Layout3D::add_signal(Signal3D &s) -{ - insert_unique(signals, &s.get_signal(), &s); -} + for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) + bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box(); -void Layout3D::remove_signal(Signal3D &s) -{ - signals.erase(&s.get_signal()); + minp = bbox.get_minimum_point(); + maxp = bbox.get_maximum_point(); } -Signal3D &Layout3D::get_signal(Signal &s) const +void Layout3D::add(Object3D &o) { - return *get_item(signals, &s); + insert_unique(objects, &o.get_object(), &o); } -void Layout3D::track_added(Track &t) +Object3D &Layout3D::get_3d(Object &o) const { - new Track3D(*this, t); + return *get_item(objects, &o); } -void Layout3D::track_removed(Track &t) +void Layout3D::remove(Object3D &o) { - TrackMap::iterator i = tracks.find(&t); - if(i!=tracks.end()) - delete i->second; + objects.erase(&o.get_object()); } -void Layout3D::vehicle_added(Vehicle &v) +void Layout3D::add(Utility3D &u) { - new Vehicle3D(*this, v); + utilities.insert(&u); } -void Layout3D::vehicle_removed(Vehicle &v) +void Layout3D::remove(Utility3D &u) { - VehicleMap::iterator i = vehicles.find(&v); - if(i!=vehicles.end()) - delete i->second; + utilities.erase(&u); } -void Layout3D::signal_added(Signal &s) +void Layout3D::object_added(Object &o) { - new Signal3D(*this, s); + if(Track *t = dynamic_cast(&o)) + new Track3D(*this, *t); + else if(Signal *s = dynamic_cast(&o)) + new Signal3D(*this, *s); + else if(Vehicle *v = dynamic_cast(&o)) + new Vehicle3D(*this, *v); + else if(BeamGate *g = dynamic_cast(&o)) + new BeamGate3D(*this, *g); } -void Layout3D::signal_removed(Signal &s) +void Layout3D::object_removed(Object &o) { - SignalMap::iterator i = signals.find(&s); - if(i!=signals.end()) + ObjectMap::iterator i = objects.find(&o); + if(i!=objects.end()) delete i->second; }