X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=59a23c935aab6be2f3e41c5e53c4e383e3975f14;hb=05b95b6b6b095821f1e79dabed802b853c296c9d;hp=0a9ee2d2b4c5362888c7d9996ef965e91f2da3a5;hpb=277e8e7e4230aa8867f507ace62476afe575cff1;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index 0a9ee2d..59a23c9 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,12 +1,8 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - +#include "beamgate.h" #include "layout.h" +#include "signal.h" #include "track.h" +#include "utility.h" #include "vehicle.h" using namespace std; @@ -18,89 +14,80 @@ Layout3D::Layout3D(Layout &l): layout(l), catalogue(layout.get_catalogue()) { - layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added)); - layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed)); - layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added)); - layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed)); - - const set <racks = layout.get_tracks(); - for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - track_added(**i); + // South, 15° from zenith + sun.set_position(0, -0.259, 0.966, 0); + sun.set_diffuse(GL::Color(0.9)); + lighting.set_ambient(GL::Color(0.4)); + lighting.attach(0, sun); + + layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added)); + layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed)); + + const set &lobjs = layout.get_all(); + for(set::iterator i=lobjs.begin(); i!=lobjs.end(); ++i) + object_added(**i); } Layout3D::~Layout3D() { - while(!tracks.empty()) - delete tracks.begin()->second; - while(!vehicles.empty()) - delete vehicles.begin()->second; + while(!utilities.empty()) + delete *utilities.begin(); + while(!objects.empty()) + delete objects.begin()->second; } -void Layout3D::add_track(Track3D &t) +void Layout3D::get_bounds(Vector &minp, Vector &maxp) const { - if(tracks.count(&t.get_track())) - throw KeyError("Duplicate track"); + Geometry::BoundingBox bbox; - tracks[&t.get_track()] = &t; -} + for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) + bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box(); -void Layout3D::remove_track(Track3D &t) -{ - tracks.erase(&t.get_track()); + minp = bbox.get_minimum_point(); + maxp = bbox.get_maximum_point(); } -Track3D &Layout3D::get_track(Track &t) const +void Layout3D::add(Object3D &o) { - TrackMap::const_iterator i = tracks.find(&t); - if(i==tracks.end()) - throw KeyError("Unknown track"); - - return *i->second; + insert_unique(objects, &o.get_object(), &o); } -void Layout3D::add_vehicle(Vehicle3D &v) +Object3D &Layout3D::get_3d(Object &o) const { - if(vehicles.count(&v.get_vehicle())) - throw KeyError("Duplicate vehicle"); - - vehicles[&v.get_vehicle()] = &v; + return *get_item(objects, &o); } -void Layout3D::remove_vehicle(Vehicle3D &v) +void Layout3D::remove(Object3D &o) { - vehicles.erase(&v.get_vehicle()); + objects.erase(&o.get_object()); } -Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const +void Layout3D::add(Utility3D &u) { - VehicleMap::const_iterator i = vehicles.find(&v); - if(i==vehicles.end()) - throw KeyError("Unknown vehicle"); - - return *i->second; + utilities.insert(&u); } -void Layout3D::track_added(Track &t) +void Layout3D::remove(Utility3D &u) { - new Track3D(*this, t); -} - -void Layout3D::track_removed(Track &t) -{ - TrackMap::iterator i = tracks.find(&t); - if(i!=tracks.end()) - delete i->second; + utilities.erase(&u); } -void Layout3D::vehicle_added(Vehicle &v) +void Layout3D::object_added(Object &o) { - new Vehicle3D(*this, v); + if(Track *t = dynamic_cast(&o)) + new Track3D(*this, *t); + else if(Signal *s = dynamic_cast(&o)) + new Signal3D(*this, *s); + else if(Vehicle *v = dynamic_cast(&o)) + new Vehicle3D(*this, *v); + else if(BeamGate *g = dynamic_cast(&o)) + new BeamGate3D(*this, *g); } -void Layout3D::vehicle_removed(Vehicle &v) +void Layout3D::object_removed(Object &o) { - VehicleMap::iterator i = vehicles.find(&v); - if(i!=vehicles.end()) + ObjectMap::iterator i = objects.find(&o); + if(i!=objects.end()) delete i->second; }