X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=0b457559f92d7bd8c532c1273a619606a613f225;hb=894276fb6284f817be627a92ac68584e8cb3c288;hp=5f015766f6367ad53ae108d379cad9ab0c94861c;hpb=1ff06c5bc46a677fa389ef86c6b26664368f1653;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index 5f01576..0b45755 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,20 +1,9 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - -#include -#include -#include -#include -#include -#include -#include -#include +#include "beamgate.h" #include "layout.h" +#include "signal.h" +#include "terrain.h" #include "track.h" +#include "utility.h" #include "vehicle.h" using namespace std; @@ -26,125 +15,71 @@ Layout3D::Layout3D(Layout &l): layout(l), catalogue(layout.get_catalogue()) { - layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added)); - layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed)); - layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added)); - layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed)); - - const set <racks = layout.get_tracks(); - for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - track_added(**i); + // South, 15° from zenith + sun.set_position(GL::Vector4(0, -0.259, 0.966, 0)); + sun.set_diffuse(GL::Color(0.9)); + lighting.set_ambient(GL::Color(0.4)); + lighting.attach(0, sun); + + layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added)); + layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed)); + + const set &lobjs = layout.get_all(); + for(set::iterator i=lobjs.begin(); i!=lobjs.end(); ++i) + object_added(**i); } Layout3D::~Layout3D() { - while(!tracks.empty()) - delete tracks.begin()->second; - while(!vehicles.empty()) - delete vehicles.begin()->second; -} - -void Layout3D::add_track(Track3D &t) -{ - if(tracks.count(&t.get_track())) - throw KeyError("Duplicate track"); - - tracks[&t.get_track()] = &t; -} - -void Layout3D::remove_track(Track3D &t) -{ - tracks.erase(&t.get_track()); -} - -Track3D &Layout3D::get_track(Track &t) const -{ - TrackMap::const_iterator i = tracks.find(&t); - if(i==tracks.end()) - throw KeyError("Unknown track"); - - return *i->second; + while(!utilities.empty()) + delete *utilities.begin(); + while(!objects.empty()) + delete objects.begin()->second; } -Track3D *Layout3D::pick_track(float x, float y, float size) const +void Layout3D::add(Object3D &o) { - vector select_buf; - GL::select_buffer(select_buf); - GL::render_mode(GL::SELECT); - - { - GL::PushMatrix push_mat; - GL::load_identity(); - - GL::ClipPlane(1, 0, x-size, 0).apply_to(0); - GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1); - GL::ClipPlane(0, 1, y-size, 0).apply_to(2); - GL::ClipPlane(0, -1, -y-size, 0).apply_to(3); - } - - scene.render(0); - - GL::ClipPlane::disable(0); - GL::ClipPlane::disable(1); - GL::ClipPlane::disable(2); - GL::ClipPlane::disable(3); - - GL::render_mode(GL::RENDER); - Track3D *track = 0; - unsigned track_depth = numeric_limits::max(); - for(vector::iterator i=select_buf.begin(); i!=select_buf.end(); ++i) - if(i->min_depthnames.empty()) - { - track = reinterpret_cast(i->names.back()); - track_depth = i->min_depth; - } - - return track; + insert_unique(objects, &o.get_object(), &o); } -void Layout3D::add_vehicle(Vehicle3D &v) +Object3D &Layout3D::get_3d(Object &o) const { - if(vehicles.count(&v.get_vehicle())) - throw KeyError("Duplicate vehicle"); - - vehicles[&v.get_vehicle()] = &v; -} - -void Layout3D::remove_vehicle(Vehicle3D &v) -{ - vehicles.erase(&v.get_vehicle()); + return *get_item(objects, &o); } -Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const +void Layout3D::remove(Object3D &o) { - VehicleMap::const_iterator i = vehicles.find(&v); - if(i==vehicles.end()) - throw KeyError("Unknown vehicle"); - - return *i->second; + objects.erase(&o.get_object()); } -void Layout3D::track_added(Track &t) +void Layout3D::add(Utility3D &u) { - new Track3D(*this, t); + utilities.insert(&u); } -void Layout3D::track_removed(Track &t) +void Layout3D::remove(Utility3D &u) { - TrackMap::iterator i = tracks.find(&t); - if(i!=tracks.end()) - delete i->second; + utilities.erase(&u); } -void Layout3D::vehicle_added(Vehicle &v) +void Layout3D::object_added(Object &o) { - new Vehicle3D(*this, v); + if(Track *t = dynamic_cast(&o)) + new Track3D(*this, *t); + else if(Signal *s = dynamic_cast(&o)) + new Signal3D(*this, *s); + else if(Vehicle *v = dynamic_cast(&o)) + new Vehicle3D(*this, *v); + else if(BeamGate *g = dynamic_cast(&o)) + new BeamGate3D(*this, *g); + else if(Terrain *r = dynamic_cast(&o)) + new Terrain3D(*this, *r); } -void Layout3D::vehicle_removed(Vehicle &v) +void Layout3D::object_removed(Object &o) { - VehicleMap::iterator i = vehicles.find(&v); - if(i!=vehicles.end()) + ObjectMap::iterator i = objects.find(&o); + if(i!=objects.end()) delete i->second; }