X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=0b457559f92d7bd8c532c1273a619606a613f225;hb=894276fb6284f817be627a92ac68584e8cb3c288;hp=2927e446741df4e1ad2ae194949831f449cc2afc;hpb=e214fd389b9819eac0379cfb78e0f446e267b839;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index 2927e44..0b45755 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,6 +1,9 @@ +#include "beamgate.h" #include "layout.h" #include "signal.h" +#include "terrain.h" #include "track.h" +#include "utility.h" #include "vehicle.h" using namespace std; @@ -13,7 +16,9 @@ Layout3D::Layout3D(Layout &l): catalogue(layout.get_catalogue()) { // South, 15° from zenith - sun.set_position(0, -0.259, 0.966, 0); + sun.set_position(GL::Vector4(0, -0.259, 0.966, 0)); + sun.set_diffuse(GL::Color(0.9)); + lighting.set_ambient(GL::Color(0.4)); lighting.attach(0, sun); layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added)); @@ -26,68 +31,35 @@ Layout3D::Layout3D(Layout &l): Layout3D::~Layout3D() { - while(!signals.empty()) - delete signals.begin()->second; - while(!tracks.empty()) - delete tracks.begin()->second; - while(!vehicles.empty()) - delete vehicles.begin()->second; + while(!utilities.empty()) + delete *utilities.begin(); + while(!objects.empty()) + delete objects.begin()->second; } -void Layout3D::get_bounds(Vector &minp, Vector &maxp) const +void Layout3D::add(Object3D &o) { - Geometry::BoundingBox bbox; - - for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box(); - - minp = bbox.get_minimum_point(); - maxp = bbox.get_maximum_point(); -} - -void Layout3D::add_track(Track3D &t) -{ - insert_unique(tracks, &t.get_track(), &t); -} - -void Layout3D::remove_track(Track3D &t) -{ - tracks.erase(&t.get_track()); -} - -Track3D &Layout3D::get_track(Track &t) const -{ - return *get_item(tracks, &t); -} - -void Layout3D::add_vehicle(Vehicle3D &v) -{ - insert_unique(vehicles, &v.get_vehicle(), &v); -} - -void Layout3D::remove_vehicle(Vehicle3D &v) -{ - vehicles.erase(&v.get_vehicle()); + insert_unique(objects, &o.get_object(), &o); } -Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const +Object3D &Layout3D::get_3d(Object &o) const { - return *get_item(vehicles, &v); + return *get_item(objects, &o); } -void Layout3D::add_signal(Signal3D &s) +void Layout3D::remove(Object3D &o) { - insert_unique(signals, &s.get_signal(), &s); + objects.erase(&o.get_object()); } -void Layout3D::remove_signal(Signal3D &s) +void Layout3D::add(Utility3D &u) { - signals.erase(&s.get_signal()); + utilities.insert(&u); } -Signal3D &Layout3D::get_signal(Signal &s) const +void Layout3D::remove(Utility3D &u) { - return *get_item(signals, &s); + utilities.erase(&u); } void Layout3D::object_added(Object &o) @@ -98,28 +70,17 @@ void Layout3D::object_added(Object &o) new Signal3D(*this, *s); else if(Vehicle *v = dynamic_cast(&o)) new Vehicle3D(*this, *v); + else if(BeamGate *g = dynamic_cast(&o)) + new BeamGate3D(*this, *g); + else if(Terrain *r = dynamic_cast(&o)) + new Terrain3D(*this, *r); } void Layout3D::object_removed(Object &o) { - if(Track *t = dynamic_cast(&o)) - { - TrackMap::iterator i = tracks.find(t); - if(i!=tracks.end()) - delete i->second; - } - else if(Signal *s = dynamic_cast(&o)) - { - SignalMap::iterator i = signals.find(s); - if(i!=signals.end()) - delete i->second; - } - else if(Vehicle *v = dynamic_cast(&o)) - { - VehicleMap::iterator i = vehicles.find(v); - if(i!=vehicles.end()) - delete i->second; - } + ObjectMap::iterator i = objects.find(&o); + if(i!=objects.end()) + delete i->second; } } // namespace R2C2