X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Flayout.cpp;h=05c398d302a33b3fb22bcc968d82d90f21409abe;hb=6e5d36dbc3f1e4a221d424fa7d57b07998df67a8;hp=18457f095bf6aac4a0085e8400d94b5c3fdaceff;hpb=52cbe8d99669f843f8f75c51128e2748584dd03a;p=r2c2.git diff --git a/source/3d/layout.cpp b/source/3d/layout.cpp index 18457f0..05c398d 100644 --- a/source/3d/layout.cpp +++ b/source/3d/layout.cpp @@ -1,10 +1,21 @@ +/* $Id$ + +This file is part of the MSP Märklin suite +Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa +Distributed under the GPL +*/ + #include -#include +#include +#include +#include #include #include #include #include #include "layout.h" +#include "track.h" +#include "vehicle.h" using namespace std; using namespace Msp; @@ -13,120 +24,120 @@ namespace Marklin { Layout3D::Layout3D(Layout &l): layout(l), - quality(4) + catalogue(layout.get_catalogue()) { layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added)); layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed)); + layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added)); + + const set <racks = layout.get_tracks(); + for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + track_added(**i); } Layout3D::~Layout3D() { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - delete *i; + while(!tracks.empty()) + delete tracks.begin()->second; + while(!vehicles.empty()) + delete vehicles.begin()->second; } -void Layout3D::set_quality(unsigned q) +void Layout3D::add_track(Track3D &t) { - quality=q; - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - (*i)->set_quality(quality); + if(tracks.count(&t.get_track())) + throw KeyError("Duplicate track"); + + tracks[&t.get_track()] = &t; } -void Layout3D::render(bool endpoints) +void Layout3D::remove_track(Track3D &t) { - GL::Texture::unbind(); - glEnable(GL_DEPTH_TEST); - - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - (*i)->render(); - - if(endpoints) - { - glDepthMask(false); - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - (*i)->render_endpoints(); - glDepthMask(true); - } + tracks.erase(&t.get_track()); } -Track3D *Layout3D::get_track(const Track *t) +Track3D &Layout3D::get_track(Track &t) const { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==t) - return *i; + TrackMap::const_iterator i = tracks.find(&t); + if(i==tracks.end()) + throw KeyError("Unknown track"); - return 0; + return *i->second; } -Track3D *Layout3D::pick_track(float x, float y, float size) +Track3D *Layout3D::pick_track(float x, float y, float size) const { vector select_buf; GL::select_buffer(select_buf); GL::render_mode(GL::SELECT); - glPushMatrix(); - glLoadIdentity(); - - double clip[4]; - clip[0]=1; - clip[1]=0; - clip[2]=x-size; - clip[3]=0; - glClipPlane(GL_CLIP_PLANE0, clip); - glEnable(GL_CLIP_PLANE0); - - clip[0]=-1; - clip[2]=-(x+size); - glClipPlane(GL_CLIP_PLANE1, clip); - glEnable(GL_CLIP_PLANE1); - - clip[0]=0; - clip[1]=1; - clip[2]=y-size; - glClipPlane(GL_CLIP_PLANE2, clip); - glEnable(GL_CLIP_PLANE2); - - clip[1]=-1; - clip[2]=-(y+size); - glClipPlane(GL_CLIP_PLANE3, clip); - glEnable(GL_CLIP_PLANE3); + { + GL::PushMatrix push_mat; + GL::load_identity(); - glPopMatrix(); + GL::ClipPlane(1, 0, x-size, 0).apply_to(0); + GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1); + GL::ClipPlane(0, 1, y-size, 0).apply_to(2); + GL::ClipPlane(0, -1, -y-size, 0).apply_to(3); + } - render(); + scene.render(0); - glDisable(GL_CLIP_PLANE0); - glDisable(GL_CLIP_PLANE1); - glDisable(GL_CLIP_PLANE2); - glDisable(GL_CLIP_PLANE3); + GL::ClipPlane::disable(0); + GL::ClipPlane::disable(1); + GL::ClipPlane::disable(2); + GL::ClipPlane::disable(3); GL::render_mode(GL::RENDER); - Track3D *track=0; - unsigned track_depth=numeric_limits::max(); + Track3D *track = 0; + unsigned track_depth = numeric_limits::max(); for(vector::iterator i=select_buf.begin(); i!=select_buf.end(); ++i) - if(i->min_depthmin_depthnames.empty()) { - track=reinterpret_cast(i->names.back()); - track_depth=i->min_depth; + track = reinterpret_cast(i->names.back()); + track_depth = i->min_depth; } return track; } +void Layout3D::add_vehicle(Vehicle3D &v) +{ + if(vehicles.count(&v.get_vehicle())) + throw KeyError("Duplicate vehicle"); + + vehicles[&v.get_vehicle()] = &v; +} + +void Layout3D::remove_vehicle(Vehicle3D &v) +{ + vehicles.erase(&v.get_vehicle()); +} + +Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const +{ + VehicleMap::const_iterator i = vehicles.find(&v); + if(i==vehicles.end()) + throw KeyError("Unknown vehicle"); + + return *i->second; +} + void Layout3D::track_added(Track &t) { - tracks.push_back(new Track3D(t, quality)); + new Track3D(*this, t); } void Layout3D::track_removed(Track &t) { - for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(&(*i)->get_track()==&t) - { - delete *i; - tracks.erase(i); - return; - } + TrackMap::iterator i = tracks.find(&t); + if(i!=tracks.end()) + delete i->second; +} + +void Layout3D::vehicle_added(Vehicle &v) +{ + new Vehicle3D(*this, v); } } // namespace Marklin