X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Fcatalogue.cpp;h=fb4c397d36d153320426b7c3ff71c5ac292a0002;hb=508ee4bfcc0f8fb1373fb7af251c59c873ef896f;hp=57bf0533918d67f7ac95d101d1896aa6f3d727f6;hpb=6968273080fa2a1cbcfc506610d5f249299611e9;p=r2c2.git diff --git a/source/3d/catalogue.cpp b/source/3d/catalogue.cpp index 57bf053..fb4c397 100644 --- a/source/3d/catalogue.cpp +++ b/source/3d/catalogue.cpp @@ -1,87 +1,77 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - +#include #include +#include "libr2c2/trackappearance.h" #include "catalogue.h" +#include "signaltype.h" #include "tracktype.h" #include "vehicletype.h" using namespace std; using namespace Msp; -namespace Marklin { +namespace R2C2 { Catalogue3D::Catalogue3D(Catalogue &c): - catalogue(c), - endpoint_mesh((GL::NORMAL3, GL::VERTEX3)) + catalogue(c) { - catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added)); - catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added)); - - const map &trks = catalogue.get_tracks(); - for(map::const_iterator i=trks.begin(); i!=trks.end(); ++i) - track_added(*i->second); - - ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25)); - rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85)); - - build_endpoint_mesh(); + const list &src = catalogue.get_sources(); + for(list::const_iterator i=src.begin(); i!=src.end(); ++i) + add_source(**i); + catalogue.signal_source_added.connect(sigc::mem_fun(static_cast(this), &Catalogue3D::add_source)); } Catalogue3D::~Catalogue3D() { - for(map::iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(map::iterator i=objects.begin(); i!=objects.end(); ++i) delete i->second; } -const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const -{ - map::const_iterator i = tracks.find(&tt); - if(i==tracks.end()) - throw KeyError("Unknown track type"); - - return *i->second; -} - -const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const +const ObjectType3D &Catalogue3D::get_3d(const ObjectType &ot) { - map::const_iterator i = vehicles.find(&vt); - if(i==vehicles.end()) - throw KeyError("Unknown vehicle type"); - - return *i->second; + ObjectMap::iterator i = objects.find(&ot); + if(i!=objects.end()) + return *i->second; + + ObjectType3D *ot3d = 0; + if(const TrackType *tt = dynamic_cast(&ot)) + ot3d = new TrackType3D(*this, *tt); + else if(const SignalType *st = dynamic_cast(&ot)) + ot3d = new SignalType3D(*this, *st); + else if(const VehicleType *vt = dynamic_cast(&ot)) + ot3d = new VehicleType3D(*this, *vt); + else + throw key_error(&ot); + + objects[&ot] = ot3d; + return *ot3d; } -void Catalogue3D::track_added(const TrackType &track) +const ObjectType3D &Catalogue3D::get_3d(const ObjectType &ot) const { - tracks[&track] = new TrackType3D(*this, track); + return *get_item(objects, &ot); } -void Catalogue3D::vehicle_added(const VehicleType &veh) +const GL::Mesh &Catalogue3D::get_endpoint_mesh(const TrackAppearance &appearance) { - vehicles[&veh] = new VehicleType3D(*this, veh); -} + EndpointMap::iterator i = endpoint_meshes.find(&appearance); + if(i!=endpoint_meshes.end()) + return *i->second; -void Catalogue3D::build_endpoint_mesh() -{ - const Profile &ballast_profile = catalogue.get_ballast_profile(); - const Point &ballast_min = ballast_profile.get_min_coords(); - const Point &ballast_max = ballast_profile.get_max_coords(); + const Profile &ballast_profile = appearance.get_ballast_profile(); + const Vector &ballast_min = ballast_profile.get_min_coords(); + const Vector &ballast_max = ballast_profile.get_max_coords(); - const Profile &rail_profile = catalogue.get_rail_profile(); - const Point &rail_min = rail_profile.get_min_coords(); - const Point &rail_max = rail_profile.get_max_coords(); + const Profile &rail_profile = appearance.get_rail_profile(); + const Vector &rail_min = rail_profile.get_min_coords(); + const Vector &rail_max = rail_profile.get_max_coords(); - float gauge = catalogue.get_gauge(); + float gauge = appearance.get_gauge(); float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004; float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01; - GL::MeshBuilder bld(endpoint_mesh); + GL::Mesh *mesh = new GL::Mesh((GL::NORMAL3, GL::VERTEX3)); + GL::MeshBuilder bld(*mesh); bld.normal(1, 0, 0); bld.begin(GL::QUADS); bld.vertex(0, width/2, 0); @@ -89,6 +79,14 @@ void Catalogue3D::build_endpoint_mesh() bld.vertex(0, -width/2, height); bld.vertex(0, -width/2, 0); bld.end(); + + endpoint_meshes[&appearance] = mesh; + return *mesh; +} + +const GL::Mesh &Catalogue3D::get_endpoint_mesh(const TrackAppearance &appearance) const +{ + return *get_item(endpoint_meshes, &appearance); } -} // namespace Marklin +} // namespace R2C2