X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Fcatalogue.cpp;h=a5c584be58e4dd0e41f41ff35dbab3bc0fa81deb;hb=02c9a9779954d993cb73fe5f7a72b0847e87f633;hp=994d5f4d82169aa4dd386471373576a365db7afa;hpb=7e382cc3cad8c4f6945b0c9d89e2ca917b42b740;p=r2c2.git diff --git a/source/3d/catalogue.cpp b/source/3d/catalogue.cpp index 994d5f4..a5c584b 100644 --- a/source/3d/catalogue.cpp +++ b/source/3d/catalogue.cpp @@ -5,6 +5,7 @@ Copyright © 2010 Mikkosoft Productions, Mikko Rasa Distributed under the GPL */ +#include #include "catalogue.h" #include "tracktype.h" @@ -14,11 +15,23 @@ using namespace Msp; namespace Marklin { Catalogue3D::Catalogue3D(const Catalogue &c): - catalogue(c) + catalogue(c), + endpoint_mesh((GL::NORMAL3, GL::VERTEX3)) { const map &trks = catalogue.get_tracks(); for(map::const_iterator i=trks.begin(); i!=trks.end(); ++i) tracks[i->second] = new TrackType3D(*this, *i->second); + + ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25)); + rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85)); + + build_endpoint_mesh(); +} + +Catalogue3D::~Catalogue3D() +{ + for(map::iterator i=tracks.begin(); i!=tracks.end(); ++i) + delete i->second; } const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const @@ -30,4 +43,29 @@ const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const return *i->second; } +void Catalogue3D::build_endpoint_mesh() +{ + const Profile &ballast_profile = catalogue.get_ballast_profile(); + const Point &ballast_min = ballast_profile.get_min_coords(); + const Point &ballast_max = ballast_profile.get_max_coords(); + + const Profile &rail_profile = catalogue.get_rail_profile(); + const Point &rail_min = rail_profile.get_min_coords(); + const Point &rail_max = rail_profile.get_max_coords(); + + float gauge = catalogue.get_gauge(); + + float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004; + float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01; + + GL::MeshBuilder bld(endpoint_mesh); + bld.normal(1, 0, 0); + bld.begin(GL::QUADS); + bld.vertex(0, width/2, 0); + bld.vertex(0, width/2, height); + bld.vertex(0, -width/2, height); + bld.vertex(0, -width/2, 0); + bld.end(); +} + } // namespace Marklin