X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Fcatalogue.cpp;h=9daa7c809c7421dc71b9a68e2e044107358d7750;hb=9afe42fc94eed6754da8401082e76121f8c66783;hp=935219ed75e268347ea654e20d9aa6f56e7215e3;hpb=72edbf54afe12b47bfe9c3a030d6c6ae695bda18;p=r2c2.git diff --git a/source/3d/catalogue.cpp b/source/3d/catalogue.cpp index 935219e..9daa7c8 100644 --- a/source/3d/catalogue.cpp +++ b/source/3d/catalogue.cpp @@ -4,6 +4,7 @@ #include #include #include "catalogue.h" +#include "signaltype.h" #include "tracktype.h" #include "vehicletype.h" @@ -22,42 +23,34 @@ Catalogue3D::Catalogue3D(Catalogue &c): add_type().creator(&Catalogue3D::create); add_type().creator(&Catalogue3D::create); - catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added)); - catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added)); + catalogue.signal_object_added.connect(sigc::mem_fun(this, &Catalogue3D::object_added)); - const Catalogue::TrackMap &trks = catalogue.get_tracks(); - for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i) - track_added(*i->second); + const Catalogue::ObjectMap &objs = catalogue.get_all(); + for(Catalogue::ObjectMap::const_iterator i=objs.begin(); i!=objs.end(); ++i) + object_added(*i->second); build_endpoint_mesh(); } Catalogue3D::~Catalogue3D() { - for(map::iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(map::iterator i=objects.begin(); i!=objects.end(); ++i) delete i->second; - for(map::iterator i=vehicles.begin(); i!=vehicles.end(); ++i) - delete i->second; -} - -const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const -{ - return *get_item(tracks, &tt); -} - -const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const -{ - return *get_item(vehicles, &vt); } -void Catalogue3D::track_added(const TrackType &track) +void Catalogue3D::object_added(const ObjectType &ot) { - tracks[&track] = new TrackType3D(*this, track); + if(const TrackType *tt = dynamic_cast(&ot)) + objects[&ot] = new TrackType3D(*this, *tt); + else if(const SignalType *st = dynamic_cast(&ot)) + objects[&ot] = new SignalType3D(*this, *st); + else if(const VehicleType *vt = dynamic_cast(&ot)) + objects[&ot] = new VehicleType3D(*this, *vt); } -void Catalogue3D::vehicle_added(const VehicleType &veh) +const ObjectType3D &Catalogue3D::get_3d(const ObjectType &ot) const { - vehicles[&veh] = new VehicleType3D(*this, veh); + return *get_item(objects, &ot); } void Catalogue3D::build_endpoint_mesh()