X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2F3d%2Faxle.cpp;h=e52303a62e3deafe71a2fa42cc74f963ae9353f2;hb=4049f5bdacfdb61247f3c74fc5f748990be7bd4d;hp=2da94b992764b4caf47e6595270cd2d07effb398;hpb=f8a7788cee0261babfc4c804a58515aad6dfbc3d;p=r2c2.git diff --git a/source/3d/axle.cpp b/source/3d/axle.cpp index 2da94b9..e52303a 100644 --- a/source/3d/axle.cpp +++ b/source/3d/axle.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2011 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include #include "axle.h" @@ -16,10 +9,10 @@ using namespace Msp; namespace R2C2 { Axle3D::Axle3D(const Vehicle3D &v, unsigned a): - GL::ObjectInstance(*v.get_type().get_axle_object(a)), + GL::ObjectInstance(*v.get_type().get_fixed_axle_object(a)), vehicle(v.get_vehicle()), bogie(0), - axle(vehicle.get_axle(a)) + axle(vehicle.get_fixed_axle(a)) { } Axle3D::Axle3D(const Vehicle3D &v, unsigned b, unsigned a): @@ -41,9 +34,8 @@ void Axle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const { GL::Matrix matrix; - const Vector &pos = vehicle.get_position(); - matrix.translate(pos.x, pos.y, pos.z); - matrix.rotate(vehicle.get_direction(), 0, 0, 1); + matrix.translate(vehicle.get_position()); + matrix.rotate(vehicle.get_rotation(), 0, 0, 1); if(bogie) {