X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Funlit.glsl;h=a7d75c3248a59150e9cd70fa749ce05df975eb16;hb=HEAD;hp=f4920a7982db397babd59fcc61e66dc725a55dbf;hpb=ae423e6ef278388f92802fbae34b1c7ec339292f;p=libs%2Fgl.git diff --git a/shaderlib/unlit.glsl b/shaderlib/unlit.glsl index f4920a79..a7d75c32 100644 --- a/shaderlib/unlit.glsl +++ b/shaderlib/unlit.glsl @@ -6,18 +6,17 @@ struct UnlitMaterialParameters vec4 color; }; -uniform UnlitMaterial +layout(set=1) uniform UnlitMaterial { UnlitMaterialParameters unlit_material; - float alpha_cutoff; + AlphaCutoffParams alpha_cutoff; }; -uniform sampler2D color_tex; +layout(set=1) uniform sampler2D color_tex; layout(constant_id=auto) const bool use_texture = false; layout(constant_id=auto) const bool use_vertex_color = false; layout(constant_id=auto) const bool use_fog = false; -layout(constant_id=auto) const bool use_alpha_cutoff = false; #pragma MSP stage(fragment) virtual vec4 get_color() @@ -33,8 +32,7 @@ virtual vec4 get_color() void main() { vec4 color = get_color(); - if(use_alpha_cutoff && color.a