X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Funlit.glsl;h=29cfd3f2cf0257874b40c0a0901e5ca9157bb9da;hb=857c2db0fb3112b750b618625649d12e13d9ae1a;hp=85275558b399346b8b1a89758b80ac52ea9d3458;hpb=2bf5645d38492c5ef829478f3e04e78f31802fe6;p=libs%2Fgl.git diff --git a/shaderlib/unlit.glsl b/shaderlib/unlit.glsl index 85275558..29cfd3f2 100644 --- a/shaderlib/unlit.glsl +++ b/shaderlib/unlit.glsl @@ -6,16 +6,18 @@ struct UnlitMaterialParameters vec4 color; }; -uniform UnlitMaterial +layout(set=1) uniform UnlitMaterial { UnlitMaterialParameters unlit_material; + float alpha_cutoff; }; -uniform sampler2D color_tex; +layout(set=1) uniform sampler2D color_tex; layout(constant_id=auto) const bool use_texture = false; layout(constant_id=auto) const bool use_vertex_color = false; layout(constant_id=auto) const bool use_fog = false; +layout(constant_id=auto) const bool use_alpha_cutoff = false; #pragma MSP stage(fragment) virtual vec4 get_color() @@ -31,6 +33,9 @@ virtual vec4 get_color() void main() { vec4 color = get_color(); + if(use_alpha_cutoff && color.a