X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fshadow.glsl;h=04cf6832dcffd19a6a4949c1049b98e0f2b64a40;hb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;hp=f0338b95f8a10c1f0a9ced28210d59fb345e5d4d;hpb=e98956208676c77e74462f17932ac530077a0540;p=libs%2Fgl.git diff --git a/shaderlib/shadow.glsl b/shaderlib/shadow.glsl index f0338b95..04cf6832 100644 --- a/shaderlib/shadow.glsl +++ b/shaderlib/shadow.glsl @@ -3,7 +3,7 @@ import msp_interface; uniform ShadowMap { float shadow_darkness; - mat4 shd_eye_matrix; + mat4 shd_world_matrix; }; uniform sampler2DShadow shadow_map; @@ -11,9 +11,9 @@ uniform sampler2DShadow shadow_map; layout(constant_id=auto) const bool use_shadow_map = false; #pragma MSP stage(vertex) -void shadow_transform(vec4 eye_vertex) +void shadow_transform(vec4 world_vertex) { - out vec3 shadow_coord = (shd_eye_matrix*eye_vertex).xyz; + out vec3 shadow_coord = (shd_world_matrix*world_vertex).xyz; } #pragma MSP stage(fragment)