X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fphong.glsl;h=32fa43cc61ef6143343fd893c2d304ee72107229;hb=54fdd850d1e657bc357d859a532497905ded741a;hp=ed091ce9a9374d0646ca900b9ca6210fd4be9dfb;hpb=4d276c9b986b111611b8396f94dae56dbe736387;p=libs%2Fgl.git diff --git a/shaderlib/phong.glsl b/shaderlib/phong.glsl index ed091ce9..32fa43cc 100644 --- a/shaderlib/phong.glsl +++ b/shaderlib/phong.glsl @@ -99,7 +99,7 @@ vec3 phong_lighting(vec3 normal, vec3 look, vec3 surface_diffuse, vec3 surface_s if(light_sources[i].type!=0) { IncomingLight incoming = get_incoming_light(i, world_vertex.xyz); - float shadow = get_shadow_factor(i); + float shadow = get_shadow_factor(i, world_vertex); color += phong_one_light(incoming.direction, normal, look, surface_diffuse, surface_specular, shininess)*incoming.color*shadow; }