X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fphong.glsl;h=004232acd503e4c76c607ca6206f2f4e228cdef1;hb=adc26a2e141a2853b6c5025130c46a46cece4b84;hp=6b6de6ff17b3416219833202cfa9f626d384d5a5;hpb=615f1717f32064a7adb2b848e8646c2c3cf11f61;p=libs%2Fgl.git diff --git a/shaderlib/phong.glsl b/shaderlib/phong.glsl index 6b6de6ff..004232ac 100644 --- a/shaderlib/phong.glsl +++ b/shaderlib/phong.glsl @@ -94,15 +94,14 @@ vec3 phong_one_light(vec3 light, vec3 normal, vec3 look, vec3 light_color, vec3 vec3 phong_lighting(vec3 normal, vec3 look, vec3 surface_diffuse, vec3 surface_specular, float shininess) { - vec3 light; - if(use_normal_map) - light = normalize(tbn_light_dir); - else - light = normalize(eye_light_dir); - vec3 color = phong_ambient(surface_diffuse); - float shadow = get_shadow_factor(0); - color += phong_one_light(light, normal, look, light_sources[0].color, surface_diffuse, surface_specular, shininess)*shadow; + for(int i=0; i