X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Foccluder.glsl;h=b5d05f09ad25dee7b98563dac8564dd0ff98bb82;hb=ef891fe4bf86704c37b4269d1aca190405455c12;hp=e46ca02b37ffab672f38e3be13d918ba4e826bf6;hpb=d31b672d002c685d15f01a59c17c99a8d164d13e;p=libs%2Fgl.git diff --git a/shaderlib/occluder.glsl b/shaderlib/occluder.glsl index e46ca02b..b5d05f09 100644 --- a/shaderlib/occluder.glsl +++ b/shaderlib/occluder.glsl @@ -1,11 +1,23 @@ import msp_interface; + #pragma MSP stage(vertex) -void main() +virtual vec4 get_vertex_position() +{ + return vertex; +} + +virtual mat4 get_vertex_transform() +{ + return world_obj_matrix; +} + +virtual void clipping(vec3 eye_vertex) { - gl_Position = projection_matrix*eye_obj_matrix*vertex; } -#pragma MSP stage(fragment) + void main() { - frag_color = vec4(1.0); + vec4 eye_vertex = eye_world_matrix*get_vertex_transform()*get_vertex_position(); + clipping(eye_vertex.xyz); + gl_Position = clip_eye_matrix*eye_vertex; }