X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Foccluder.glsl;h=a4d876ecef40062decfb2cb255b0200980ed3413;hb=HEAD;hp=abd29a0aaa07dde0db265fd95eec33d4464aed9d;hpb=ae423e6ef278388f92802fbae34b1c7ec339292f;p=libs%2Fgl.git diff --git a/shaderlib/occluder.glsl b/shaderlib/occluder.glsl index abd29a0a..a4d876ec 100644 --- a/shaderlib/occluder.glsl +++ b/shaderlib/occluder.glsl @@ -1,13 +1,14 @@ import msp_interface; -uniform AlphaCutoff +layout(set=1) uniform AlphaCutoff { float alpha_cutoff; }; -uniform sampler2D alpha_map; +layout(set=1) uniform sampler2D alpha_map; layout(constant_id=auto) const bool use_alpha_cutoff = false; +layout(constant_id=auto) const bool use_instancing = false; #pragma MSP stage(vertex) virtual vec4 get_vertex_position() @@ -17,7 +18,10 @@ virtual vec4 get_vertex_position() virtual mat4 get_vertex_transform() { - return world_obj_matrix; + if(use_instancing) + return transpose(mat4(instance_transform[0], instance_transform[1], instance_transform[2], vec4(0.0, 0.0, 0.0, 1.0))); + else + return world_obj_matrix; } virtual void clipping(vec3 eye_vertex)