X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=d8de5d240b90f6c416cac9a7b7cc37a361debe1c;hb=adc26a2e141a2853b6c5025130c46a46cece4b84;hp=ed40aa4a18c0975a1829c93a45cc3fe6ecf2ea49;hpb=ab786f1f6ea398fe0b91d6ec7c039468a90c044b;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index ed40aa4a..d8de5d24 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -1,8 +1,8 @@ struct LightSourceParameters { vec4 position; - vec4 diffuse; - vec4 specular; + vec3 color; + int type; }; struct ClipPlane @@ -10,22 +10,21 @@ struct ClipPlane vec4 equation; }; -uniform mat4 eye_obj_matrix; -uniform mat3 eye_obj_normal_matrix; -uniform Transform +uniform mat4 world_obj_matrix; +uniform mat3 world_obj_normal_matrix; +uniform CameraTransform { mat4 eye_world_matrix; - mat4 projection_matrix; + mat4 world_eye_matrix; + mat4 clip_eye_matrix; + mat4 eye_clip_matrix; }; +layout(constant_id=auto) const int max_lights = 4; uniform Lighting { - // Declared as an array for compatibility reasons - LightSourceParameters light_sources[1]; + LightSourceParameters light_sources[max_lights]; vec4 ambient_color; - vec4 sky_color; - vec3 eye_zenith_dir; - float horizon_limit; vec4 fog_color; float fog_density; }; @@ -42,7 +41,7 @@ layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; layout(location=2) in vec3 normal; layout(location=3) in vec3 tangent; -layout(location=4) in vec4 group; +layout(location=4) in ivec4 group; layout(location=5) in vec4 weight; layout(location=6) in vec4 texcoord; layout(location=7) in vec4 texcoord1;