X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=c90ab5aaac995aabe99f62f43b5a6112fef6746e;hb=146df2d02940a04aeafe854bdd981a1489cc80b3;hp=5f391bb5fa882ca39897509974aba622c2b587c2;hpb=b0059bd068c99dadfc922584911fcb25a21b737b;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 5f391bb5..c90ab5aa 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -5,12 +5,13 @@ struct LightSourceParameters vec4 specular; }; -struct MaterialParameters +struct BasicMaterialParameters { - vec4 ambient; vec4 diffuse; vec4 specular; + vec4 emission; float shininess; + float reflectivity; }; struct ClipPlane @@ -26,10 +27,9 @@ uniform Transform mat4 projection_matrix; }; -uniform Material +uniform BasicMaterial { - MaterialParameters material; - float reflectivity; + BasicMaterialParameters basic_material; }; uniform Lighting @@ -45,16 +45,19 @@ uniform Lighting }; uniform sampler2D diffuse_map; +uniform sampler2D specular_map; +uniform sampler2D shininess_map; +uniform sampler2D emission_map; uniform sampler2D normal_map; -uniform sampler2DShadow shadow; +uniform sampler2DShadow shadow_map; uniform ShadowMap { float shadow_darkness; mat4 shd_eye_matrix; }; -uniform samplerCube environment; +uniform samplerCube environment_map; uniform EnvMap { mat3 env_eye_matrix;