X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=b3202738def94e9c3e061f7ccb7304f47ad59104;hb=7c797f8445ab02381e358472755e94e5c5125252;hp=724538ffb95a84e6cbf69775b2c0e6f0664bc428;hpb=4571472425ca75573895c96f590ba12dedbed661;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 724538ff..b3202738 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -6,9 +6,12 @@ struct LightSourceParameters vec3 attenuation; }; -uniform mat4 world_obj_matrix; -uniform mat3 world_obj_normal_matrix; -uniform CameraTransform +layout(push_constant) uniform ObjectTransform +{ + mat4 world_obj_matrix; + mat3 world_obj_normal_matrix; +}; +layout(set=0) uniform CameraTransform { mat4 eye_world_matrix; mat4 world_eye_matrix; @@ -17,7 +20,7 @@ uniform CameraTransform }; const int max_lights = 6; -uniform Lighting +layout(set=0) uniform Lighting { LightSourceParameters light_sources[max_lights]; vec4 ambient_color; @@ -30,7 +33,7 @@ layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; layout(location=2) in vec3 normal; layout(location=3) in vec3 tangent; -layout(location=4) in ivec4 group; +layout(location=4) in uvec4 group; layout(location=5) in vec4 weight; layout(location=6) in vec4 texcoord; layout(location=7) in vec4 texcoord1;