X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=b1b887ea68a92b3f11a308d0895e503473cf8f61;hb=5ca47579de51342ac3e8ecda2cbb9be2f8b4643a;hp=e606edf94a55e24f4956c2fab0fb5ad15aa9011a;hpb=f0293969980969f5b19a2a3c665ea068617dab49;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index e606edf9..b1b887ea 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -5,12 +5,13 @@ struct LightSourceParameters vec4 specular; }; -struct MaterialParameters +struct BasicMaterialParameters { - vec4 ambient; vec4 diffuse; vec4 specular; + vec4 emission; float shininess; + float reflectivity; }; struct ClipPlane @@ -22,13 +23,13 @@ uniform mat4 eye_obj_matrix; uniform mat3 eye_obj_normal_matrix; uniform Transform { + mat4 eye_world_matrix; mat4 projection_matrix; }; -uniform Material +uniform BasicMaterial { - MaterialParameters material; - float reflectivity; + BasicMaterialParameters basic_material; }; uniform Lighting @@ -44,9 +45,12 @@ uniform Lighting }; uniform sampler2D diffuse_map; +uniform sampler2D specular_map; +uniform sampler2D shininess_map; +uniform sampler2D emission_map; uniform sampler2D normal_map; -uniform sampler2DShadow shadow; +uniform sampler2DShadow shadow_map; uniform ShadowMap { float shadow_darkness; @@ -72,6 +76,7 @@ layout(location=3) in vec4 color; layout(location=2) in vec3 normal; layout(location=4) in vec3 tangent; layout(location=5) in vec3 binormal; +layout(location=12) in vec4 instance_transform[3]; #pragma MSP stage(fragment) layout(location=0) out vec4 frag_color;