X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=b0f8a410cfce832dadc737b918f77017b3242d08;hb=c8520aa336e92f2eaf9a38c3430c608520a90324;hp=860b0c794d23a4b6edd0bd61859f8e2f1dfd82ae;hpb=07a69fb2c913d489510e384599ae63ed9e045c60;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 860b0c79..b0f8a410 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -2,6 +2,8 @@ struct LightSourceParameters { vec4 position; vec3 color; + int type; + vec3 attenuation; }; struct ClipPlane @@ -19,14 +21,11 @@ uniform CameraTransform mat4 eye_clip_matrix; }; +layout(constant_id=auto) const int max_lights = 4; uniform Lighting { - // Declared as an array for compatibility reasons - LightSourceParameters light_sources[1]; + LightSourceParameters light_sources[max_lights]; vec4 ambient_color; - vec4 sky_color; - vec3 world_zenith_dir; - float horizon_limit; vec4 fog_color; float fog_density; };