X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=860b0c794d23a4b6edd0bd61859f8e2f1dfd82ae;hb=07a69fb2c913d489510e384599ae63ed9e045c60;hp=c4b27b1137e7d77886c15ee510ad0697478a3ff8;hpb=615f1717f32064a7adb2b848e8646c2c3cf11f61;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index c4b27b11..860b0c79 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -9,12 +9,14 @@ struct ClipPlane vec4 equation; }; -uniform mat4 eye_obj_matrix; -uniform mat3 eye_obj_normal_matrix; -uniform Transform +uniform mat4 world_obj_matrix; +uniform mat3 world_obj_normal_matrix; +uniform CameraTransform { mat4 eye_world_matrix; - mat4 projection_matrix; + mat4 world_eye_matrix; + mat4 clip_eye_matrix; + mat4 eye_clip_matrix; }; uniform Lighting @@ -23,7 +25,7 @@ uniform Lighting LightSourceParameters light_sources[1]; vec4 ambient_color; vec4 sky_color; - vec3 eye_zenith_dir; + vec3 world_zenith_dir; float horizon_limit; vec4 fog_color; float fog_density; @@ -41,7 +43,7 @@ layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; layout(location=2) in vec3 normal; layout(location=3) in vec3 tangent; -layout(location=4) in vec4 group; +layout(location=4) in ivec4 group; layout(location=5) in vec4 weight; layout(location=6) in vec4 texcoord; layout(location=7) in vec4 texcoord1;