X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=6c229da0f32da92fc9bd76db74241a5542fba478;hb=5008778dbb1840bf7c6d479800d2b932f8386fb2;hp=e35b984845cf318fc0ec70b9b18042719ab6f12e;hpb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index e35b9848..6c229da0 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -11,10 +11,12 @@ struct ClipPlane uniform mat4 world_obj_matrix; uniform mat3 world_obj_normal_matrix; -uniform Transform +uniform CameraTransform { mat4 eye_world_matrix; + mat4 world_eye_matrix; mat4 clip_eye_matrix; + mat4 eye_clip_matrix; }; uniform Lighting @@ -22,9 +24,6 @@ uniform Lighting // Declared as an array for compatibility reasons LightSourceParameters light_sources[1]; vec4 ambient_color; - vec4 sky_color; - vec3 world_zenith_dir; - float horizon_limit; vec4 fog_color; float fog_density; }; @@ -41,7 +40,7 @@ layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; layout(location=2) in vec3 normal; layout(location=3) in vec3 tangent; -layout(location=4) in vec4 group; +layout(location=4) in ivec4 group; layout(location=5) in vec4 weight; layout(location=6) in vec4 texcoord; layout(location=7) in vec4 texcoord1;