X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=6c229da0f32da92fc9bd76db74241a5542fba478;hb=5008778dbb1840bf7c6d479800d2b932f8386fb2;hp=959f9ba55b31742662bbd088c4a11c80df5165fd;hpb=344bb25a8314811f6591111f10777635feb6fd36;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 959f9ba5..6c229da0 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -24,9 +24,6 @@ uniform Lighting // Declared as an array for compatibility reasons LightSourceParameters light_sources[1]; vec4 ambient_color; - vec4 sky_color; - vec3 world_zenith_dir; - float horizon_limit; vec4 fog_color; float fog_density; }; @@ -43,7 +40,7 @@ layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; layout(location=2) in vec3 normal; layout(location=3) in vec3 tangent; -layout(location=4) in vec4 group; +layout(location=4) in ivec4 group; layout(location=5) in vec4 weight; layout(location=6) in vec4 texcoord; layout(location=7) in vec4 texcoord1;