X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=6a8ee8d8f63713260ff05b98879b8e7f30644505;hb=3500f13f51dabadd2e7f06b81820936520cc8115;hp=fda84de95fff74de5ec6fc11180a05bc6a872168;hpb=463746f62d9b48f9fbbba3b2fcf7354067873e94;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index fda84de9..6a8ee8d8 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -5,12 +5,13 @@ struct LightSourceParameters vec4 specular; }; -struct MaterialParameters +struct BasicMaterialParameters { - vec4 ambient; vec4 diffuse; vec4 specular; + vec4 emission; float shininess; + float reflectivity; }; struct ClipPlane @@ -26,10 +27,9 @@ uniform Transform mat4 projection_matrix; }; -uniform Material +uniform BasicMaterial { - MaterialParameters material; - float reflectivity; + BasicMaterialParameters basic_material; }; uniform Lighting @@ -45,6 +45,9 @@ uniform Lighting }; uniform sampler2D diffuse_map; +uniform sampler2D specular_map; +uniform sampler2D shininess_map; +uniform sampler2D emission_map; uniform sampler2D normal_map; uniform sampler2DShadow shadow; @@ -73,6 +76,7 @@ layout(location=3) in vec4 color; layout(location=2) in vec3 normal; layout(location=4) in vec3 tangent; layout(location=5) in vec3 binormal; +layout(location=12) in vec4 instance_transform[3]; #pragma MSP stage(fragment) layout(location=0) out vec4 frag_color;