X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=5ecb4f82631c365817fbb1ecd956bcf503e13250;hb=a741acd5c501c03de5181656498d2bcbe0df9157;hp=13cd9ccf9665a92d6603164639e1edc6099e6847;hpb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 13cd9ccf..5ecb4f82 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -6,9 +6,12 @@ struct LightSourceParameters vec3 attenuation; }; -uniform mat4 world_obj_matrix; -uniform mat3 world_obj_normal_matrix; -uniform CameraTransform +layout(push_constant) uniform ObjectTransform +{ + mat4 world_obj_matrix; + mat3 world_obj_normal_matrix; +}; +layout(set=0) uniform CameraTransform { mat4 eye_world_matrix; mat4 world_eye_matrix; @@ -16,8 +19,8 @@ uniform CameraTransform mat4 eye_clip_matrix; }; -layout(constant_id=auto) const int max_lights = 4; -uniform Lighting +const int max_lights = 6; +layout(set=0) uniform Lighting { LightSourceParameters light_sources[max_lights]; vec4 ambient_color;