X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=3ad27c43351aff10ad3ad9a8bee164098563b06e;hb=ef891fe4bf86704c37b4269d1aca190405455c12;hp=13cd9ccf9665a92d6603164639e1edc6099e6847;hpb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 13cd9ccf..3ad27c43 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -6,8 +6,11 @@ struct LightSourceParameters vec3 attenuation; }; -uniform mat4 world_obj_matrix; -uniform mat3 world_obj_normal_matrix; +layout(push_constant) uniform ObjectTransform +{ + mat4 world_obj_matrix; + mat3 world_obj_normal_matrix; +}; uniform CameraTransform { mat4 eye_world_matrix; @@ -16,7 +19,7 @@ uniform CameraTransform mat4 eye_clip_matrix; }; -layout(constant_id=auto) const int max_lights = 4; +const int max_lights = 6; uniform Lighting { LightSourceParameters light_sources[max_lights];