X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=2b878b2b14569a75aa77d5da5ef08c0cb130488f;hb=HEAD;hp=b3202738def94e9c3e061f7ccb7304f47ad59104;hpb=7c797f8445ab02381e358472755e94e5c5125252;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index b3202738..2b878b2b 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -1,11 +1,3 @@ -struct LightSourceParameters -{ - vec4 position; - vec3 color; - int type; - vec3 attenuation; -}; - layout(push_constant) uniform ObjectTransform { mat4 world_obj_matrix; @@ -19,15 +11,6 @@ layout(set=0) uniform CameraTransform mat4 eye_clip_matrix; }; -const int max_lights = 6; -layout(set=0) uniform Lighting -{ - LightSourceParameters light_sources[max_lights]; - vec4 ambient_color; - vec4 fog_color; - float fog_density; -}; - #pragma MSP stage(vertex) layout(location=0) in vec4 vertex; layout(location=1) in vec4 color;