X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=2b878b2b14569a75aa77d5da5ef08c0cb130488f;hb=HEAD;hp=3ad27c43351aff10ad3ad9a8bee164098563b06e;hpb=6dca30085f7a02155b6e44a33ca4244a4c0691a0;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 3ad27c43..2b878b2b 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -1,17 +1,9 @@ -struct LightSourceParameters -{ - vec4 position; - vec3 color; - int type; - vec3 attenuation; -}; - layout(push_constant) uniform ObjectTransform { mat4 world_obj_matrix; mat3 world_obj_normal_matrix; }; -uniform CameraTransform +layout(set=0) uniform CameraTransform { mat4 eye_world_matrix; mat4 world_eye_matrix; @@ -19,21 +11,12 @@ uniform CameraTransform mat4 eye_clip_matrix; }; -const int max_lights = 6; -uniform Lighting -{ - LightSourceParameters light_sources[max_lights]; - vec4 ambient_color; - vec4 fog_color; - float fog_density; -}; - #pragma MSP stage(vertex) layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; layout(location=2) in vec3 normal; layout(location=3) in vec3 tangent; -layout(location=4) in ivec4 group; +layout(location=4) in uvec4 group; layout(location=5) in vec4 weight; layout(location=6) in vec4 texcoord; layout(location=7) in vec4 texcoord1;