X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=13cd9ccf9665a92d6603164639e1edc6099e6847;hb=54fdd850d1e657bc357d859a532497905ded741a;hp=23c612051248281c9a3bc9795cf11163e2b2f5d1;hpb=d4b030f46c3a643e813cf31e3faa2b4f3662a160;p=libs%2Fgl.git diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 23c61205..13cd9ccf 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -2,12 +2,8 @@ struct LightSourceParameters { vec4 position; vec3 color; - int enabled; -}; - -struct ClipPlane -{ - vec4 equation; + int type; + vec3 attenuation; }; uniform mat4 world_obj_matrix; @@ -29,13 +25,6 @@ uniform Lighting float fog_density; }; -layout(constant_id=auto) const bool use_clipping = false; -layout(constant_id=auto) const int max_clip_planes = 8; -uniform Clipping -{ - ClipPlane clip_planes[max_clip_planes]; -}; - #pragma MSP stage(vertex) layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; @@ -48,6 +37,3 @@ layout(location=7) in vec4 texcoord1; layout(location=8) in vec4 texcoord2; layout(location=9) in vec4 texcoord3; layout(location=13) in vec4 instance_transform[3]; - -#pragma MSP stage(fragment) -layout(location=0) out vec4 frag_color;