X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=d834cee462d429ca2d439107caca5ad3e1c55c8d;hb=dff7004fa078d55911664c0f513b5dc6c9449420;hp=c866058de4dbd0c6dd06fd7b28ad72c25f5b7c44;hpb=6dcf74922f46b086ad394c19fd6ce083a635b290;p=libs%2Fgl.git diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index c866058d..d834cee4 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -2,6 +2,25 @@ import msp_interface; import common; import shadow; +struct PbrMaterialParameters +{ + vec4 base_color; + vec4 emission; + float metalness; + float roughness; +}; + +uniform PbrMaterial +{ + PbrMaterialParameters pbr_material; +}; + +uniform sampler2D base_color_map; +uniform sampler2D metalness_map; +uniform sampler2D roughness_map; +uniform sampler2D occlusion_map; +uniform sampler2D emission_map; + layout(constant_id=auto) const bool use_base_color_map = false; layout(constant_id=auto) const bool use_metalness_map = false; layout(constant_id=auto) const bool use_roughness_map = false; @@ -67,7 +86,8 @@ float normal_distribution_ggxtr(vec3 normal, vec3 halfway, float roughness) float rough_q = roughness * roughness; rough_q *= rough_q; float denom = n_dot_h*n_dot_h*(rough_q-1)+1; - // Scale by pi to get a result per steradian, suitable for integration + /* Scale by pi to normalize the total area of the microfacets as projected + to the macrosurface */ return rough_q/(PI*denom*denom); }