X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=c866058de4dbd0c6dd06fd7b28ad72c25f5b7c44;hb=6dcf74922f46b086ad394c19fd6ce083a635b290;hp=85d7f4f38e5b2af92b6d3cfa60c5a15bd2767b3a;hpb=f38c24ad1765f39f620267c0a85e532cb851baac;p=libs%2Fgl.git diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index 85d7f4f3..c866058d 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -2,17 +2,17 @@ import msp_interface; import common; import shadow; -const bool use_base_color_map = false; -const bool use_metalness_map = false; -const bool use_roughness_map = false; -const bool use_occlusion_map = false; -const bool use_emission = false; -const bool use_emission_map = false; +layout(constant_id=auto) const bool use_base_color_map = false; +layout(constant_id=auto) const bool use_metalness_map = false; +layout(constant_id=auto) const bool use_roughness_map = false; +layout(constant_id=auto) const bool use_occlusion_map = false; +layout(constant_id=auto) const bool use_emission = false; +layout(constant_id=auto) const bool use_emission_map = false; const float PI = 3.1415926535; #pragma MSP stage(fragment) -vec4 get_base_color() +virtual vec4 get_base_color() { if(use_base_color_map) return texture(base_color_map, texcoord.xy); @@ -20,7 +20,7 @@ vec4 get_base_color() return pbr_material.base_color; } -float get_metalness_value() +virtual float get_metalness_value() { if(use_metalness_map) return texture(metalness_map, texcoord.xy).r; @@ -28,7 +28,7 @@ float get_metalness_value() return pbr_material.metalness; } -float get_roughness_value() +virtual float get_roughness_value() { if(use_roughness_map) return texture(roughness_map, texcoord.xy).r; @@ -36,7 +36,7 @@ float get_roughness_value() return pbr_material.roughness; } -float get_occlusion_value() +virtual float get_occlusion_value() { if(use_occlusion_map) return texture(occlusion_map, texcoord.xy).r; @@ -44,7 +44,7 @@ float get_occlusion_value() return 1.0; } -vec3 get_emission_color() +virtual vec3 get_emission_color() { if(use_emission_map) return texture(emission_map, texcoord.xy).rgb; @@ -64,12 +64,9 @@ vec3 lambert_diffuse(vec3 base_color) float normal_distribution_ggxtr(vec3 normal, vec3 halfway, float roughness) { float n_dot_h = max(dot(normal, halfway), 0.0); - //return n_dot_h; float rough_q = roughness * roughness; rough_q *= rough_q; float denom = n_dot_h*n_dot_h*(rough_q-1)+1; - //return (n_dot_h*n_dot_h-0.8)*5.0; - //return rough_q*10; // Scale by pi to get a result per steradian, suitable for integration return rough_q/(PI*denom*denom); } @@ -104,10 +101,8 @@ vec3 fresnel_schlick(vec3 halfway, vec3 look, vec3 base_color, float metalness) vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 light_color, vec3 base_color, float metalness, float roughness) { vec3 halfway = normalize(light-look); - //return normal; float ndist = normal_distribution_ggxtr(normal, halfway, roughness); float geom = geometry_smith(normal, -look, light, roughness); - //return vec3(ndist); vec3 k_spec = fresnel_schlick(halfway, light, base_color, metalness); vec3 k_diff = (1.0-k_spec)*(1.0-metalness);